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RobertLong | 9 hours ago

I spent quite a bit of time making games/social WebXR stuff in Three.js. There is unfortunately a ceiling to what commercial success you can have there. Sure there's all the .io games which see a bunch of kids playing games from their school computers, but as much as I'd like to see it, web games aren't going to be as impressive as native PC/Console games. It's not really technology, mostly just the market isn't there.

The models are pretty decent at building simple Three.js/Phaser games, but if you want to work with Unity/Unreal/Godot you're going to need a MCP or other tool to get them to work with the engine's tooling/context. I just so happen to work on one for Unity https://bezi.com

I will say, while I think the current models are very impressive with generating code for most game mechanics. They are still terrible at spatial awareness. Gemini Pro 3.1 is showing some promise here, the latest Opus/Sonnet models are...ok. But there's still a lot left to be desired. You also still really need to know how to make games both creatively and technically to pull off prompting a game into existence.

So are you going to vibecode your way to the next SimCity / Civ without knowing some game dev? Probably not right now and I think that's for the best. People want games that are creative and unique. But a passionate hobbyist who has never made a game, knows some programming, and has a vision for a great game now has an amazing tool set to build their dream game and that's pretty cool!

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