Anyone on HN have an iPhone app out there with a low price point? It already takes a lot of time working on a desktop app and answering support emails. I'm wondering if it takes even more time with a low price product and tons of customers.
do iphone developers care about support? it's not like anyone can try the program without buying it or ask for a refund. worst case someone leaves a one-star rating saying "this program sux!" which no one reads anyway.
My app for the iPhone is much different, but I find the support to units sold ratio to be much better. It's probably something like 1% of the users need support.
> After getting off his shift as an engineer at Sun Microsystems, he worked on iShoot eight hours a day, cradling his 1-year-old son in one hand and coding with the other. He didn't have the money to buy books to learn how to write an iPhone app, so he taught himself by reading websites.
I think there's one or 2 main books on writing iPhone apps(both by OReilly) and they're like $35 at Borders(so probably cheaper online). If you're an engineer at Sun, and spending 8 hours a day on this app, how could $35 be stopping you from buying a book?
There is more info in the original Wired article. The author responded in comments:
"As for how I was broke while making a great salary working at Sun, it was primarily due to medical bills after a my family had series of emergency room visits, a couple of emergency surgeries, and we spent a year taking care of and financially supporting a mentally ill relative. Sun had also discontinued all bonuses due to the financial climate, which didn't help."
so...does anyone else see the smart phone as a reboot for consoles?
all these games doing well are the kind of games that could have been run on an NES. As we get more and more powerful smart phones will we see the same things?
i'm going to say that the app looks harder to build than it appears. i haven't messed much with open gl or any low-level stuff, but based on what i've heard/seen, it's pretty complex to build graphics/animation-driven apps.
What's interesting is this is one of the top iPhone games, if not the top. Compare it to one of the top Facebook games. Mob Wars makes 2x that much money every single month, and unlike iShoot, it won't fall off of the store and into oblivion very soon. It probably took far less work to launch too.
I'd totally build one of these things if Apple would ever actually respond to me. It's been almost a month - anyone else experience this kind of delay?
Making a "lite" version is the same thing as making a demo, which has been around for decades. I don't think this is a cat that just got out of the bag, or anything.
[+] [-] hbien|17 years ago|reply
Anyone on HN have an iPhone app out there with a low price point? It already takes a lot of time working on a desktop app and answering support emails. I'm wondering if it takes even more time with a low price product and tons of customers.
[+] [-] there|17 years ago|reply
[+] [-] tienshiao|17 years ago|reply
My app for the iPhone is much different, but I find the support to units sold ratio to be much better. It's probably something like 1% of the users need support.
[+] [-] transburgh|17 years ago|reply
[+] [-] breck|17 years ago|reply
> After getting off his shift as an engineer at Sun Microsystems, he worked on iShoot eight hours a day, cradling his 1-year-old son in one hand and coding with the other. He didn't have the money to buy books to learn how to write an iPhone app, so he taught himself by reading websites.
I think there's one or 2 main books on writing iPhone apps(both by OReilly) and they're like $35 at Borders(so probably cheaper online). If you're an engineer at Sun, and spending 8 hours a day on this app, how could $35 be stopping you from buying a book?
[+] [-] bd|17 years ago|reply
"As for how I was broke while making a great salary working at Sun, it was primarily due to medical bills after a my family had series of emergency room visits, a couple of emergency surgeries, and we spent a year taking care of and financially supporting a mentally ill relative. Sun had also discontinued all bonuses due to the financial climate, which didn't help."
http://blog.wired.com/gadgets/2009/02/shoot-is-iphone.html#c...
[+] [-] nazgulnarsil|17 years ago|reply
[+] [-] payne92|17 years ago|reply
[+] [-] breck|17 years ago|reply
It is fun though--I bought one.
[+] [-] jmtame|17 years ago|reply
[+] [-] cellis|17 years ago|reply
[+] [-] mattmaroon|17 years ago|reply
[+] [-] Klonoar|17 years ago|reply
I'd totally build one of these things if Apple would ever actually respond to me. It's been almost a month - anyone else experience this kind of delay?
[+] [-] azsromej|17 years ago|reply
[+] [-] hboon|17 years ago|reply
[+] [-] critic|17 years ago|reply
[+] [-] skawaii|17 years ago|reply
[+] [-] shergill|17 years ago|reply
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