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timwiseman | 13 years ago
On the other hand, if you want control over the story, many sandbox style games will feel shallow. Batman: Arkham City gave you a great sandbox with tons of things to discover and the story was fantastic. But your control over the story was minimal, limited to pretty much whether to do a side mission or not. You had absolutely no choices that affected the core story at all. Infamous 2 was similar. You had a lot of area to explore and interesting side missions, but you had only about 3 real choices and they lead to only 2 endings. The story was deep, the sandbox was wide, but your control was minimal.
I think there are great games on both ends (and in the middle) of this spectrum, but "sandbox depth (or width)" is very different from "story control depth".
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