Soliciting donations for something you made using someone else's IP without permission seems like it is absolutely crossing the line. This is a cool demo and I like the trend of people porting classic games to the browser, but you absolutely shouldn't have a 'give me money for this' button sitting there. It's just asking for trouble.
The precedent is in place. Prior to the release of C&C4 EA release the original games for free online. Many different sites have hosted the files, everyone I have seen has had ads.
This isn't an HTML5 game, but OpenRA is an open source clone of Command & Conquer: Red Alert which also supports the original Command & Conquer and Dune2000.
Or, you know, just download the actual game instead of a clone. EA released the first three in the series (Tiberian Dawn, Red Alert, and Tiberian Sun) for free several years ago.
[will edit in link when I'm not on a corporate network]
I've always wondered when we'd get a browser based RTS that doesn't require some silly plugin. (maybe one exists?) This is a nice start, but will probably get shot down as soon as it becomes noticed by the powers that be at EA (or whoever owns the copyright)
Ex-neighbors of mine are trying to accomplish this, I think they're working with one of the big game publishers. They have a demo of left4dead on their site: http://gooengine.com/
Great. Just great. So much for productivity today.
I like the separate canvas for mouse activities. Makes a lot of sense. It's probably not that much of a novelty, but I'm a designer/lousy programmer, so I'm impressed easily.
Funny... I was confused when I saw an already visited link when I opened up HN for the first time today. I found this last week after that Dune II post.
I find it a bit difficult to scroll up/down/left/right, because I constantly overshoot and then it stops scrolling. I then have to move the mouse back and try to find the exact point where it starts scrolling. A bit frustrating after 20 minutes of gameplay. Is there a way in HTML5 to "capture" the mouse within a certain area?
Run unit into attack range. Pull unit back and attack with other units. Enemy AI will attempt to chase unit which you are pulling back. Should mean with a bit of micro you won't lose any units.
Well it has a few bugs it seems (it took me like five minutes to deploy my factory, and then I got disconnected) but wow, what a great service to humanity.
[+] [-] kevingadd|13 years ago|reply
[+] [-] yebyen|13 years ago|reply
[+] [-] Strshps1MoreTim|13 years ago|reply
[+] [-] adventureloop|13 years ago|reply
[+] [-] jamesmcn|13 years ago|reply
[+] [-] re_todd|13 years ago|reply
[+] [-] skyfaller|13 years ago|reply
http://open-ra.org
If you get tired of playing in a browser, check OpenRA out!
[+] [-] m_myers|13 years ago|reply
[will edit in link when I'm not on a corporate network]
[+] [-] justjimmy|13 years ago|reply
Thanks for sharing!
EDIT: I actually searched Rdio for C&C music after seeing this post…was not disappointed!
[+] [-] meritt|13 years ago|reply
http://www.youtube.com/watch?v=f6PxkeOIMA8
[+] [-] iconfinder|13 years ago|reply
[+] [-] richforrester|13 years ago|reply
Aside from that, second to last map, GDI, best, mission, ever.
[+] [-] yummies|13 years ago|reply
[+] [-] MasterScrat|13 years ago|reply
http://lumakey.net/labs/battleground/demo1/
[+] [-] ryandvm|13 years ago|reply
[+] [-] dested|13 years ago|reply
[+] [-] jczhang|13 years ago|reply
[+] [-] hmbg|13 years ago|reply
[+] [-] richforrester|13 years ago|reply
I like the separate canvas for mouse activities. Makes a lot of sense. It's probably not that much of a novelty, but I'm a designer/lousy programmer, so I'm impressed easily.
[+] [-] adityars|13 years ago|reply
[+] [-] MrJagil|13 years ago|reply
If only it would be taken seriously. I.e. actual accounts that would get punished for leaving etc.
[+] [-] bicknergseng|13 years ago|reply
[+] [-] sgt|13 years ago|reply
[+] [-] DCoder|13 years ago|reply
[1] http://www.html5rocks.com/en/tutorials/pointerlock/intro/
[+] [-] adityars|13 years ago|reply
[+] [-] Tyrant505|13 years ago|reply
[+] [-] bobsy|13 years ago|reply
Run unit into attack range. Pull unit back and attack with other units. Enemy AI will attempt to chase unit which you are pulling back. Should mean with a bit of micro you won't lose any units.
[+] [-] aymeric|13 years ago|reply
(it has a multiplayer component)
[+] [-] thrownaway2424|13 years ago|reply
[+] [-] TommyDANGerous|13 years ago|reply
[+] [-] dubcanada|13 years ago|reply
And my dude walked across water.
But it was awesome!
[+] [-] mindjiver|13 years ago|reply
[+] [-] hayksaakian|13 years ago|reply
[+] [-] adityars|13 years ago|reply
[+] [-] makmanalp|13 years ago|reply
[+] [-] adityars|13 years ago|reply
[+] [-] bmmayer1|13 years ago|reply
[+] [-] enraged_camel|13 years ago|reply
[+] [-] adityars|13 years ago|reply