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Quintus - An Easy, Fun HTML5 Game Engine For Mobile, Desktop and Beyond

30 points| Hirvesh | 13 years ago |html5quintus.com | reply

18 comments

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[+] cykod|13 years ago|reply
Author here, just saw this pop up.

The engine isn't really in a released state yet and doesn't have a numbered released yet (darn lack of docs), but it's been used internally for a number of projects, most recently:

http://www.html5gamedevelopment.org/StateofHTML5GameDevelopm...

A rewrite of a couple of the parts (particularly scenes and some UI components) is a work-in-progress.

The primary goal of the engine is to be a small, modular, very JavaScript-like and to have a full test suite for the core parts of the system - http://html5quintus.com/quintus/specs/SpecRunner.html (this will help verify cross-browser behavior)

Forgot to add, this Engine came out of a book I wrote, and the examples for that book all run on Mobile: http://mh5gd.com/

[+] Hirvesh|13 years ago|reply
OP here - sorry for posting about it prematurely! Just found it quite interesting and blogged about it and posted a link here :)
[+] wslh|13 years ago|reply
I think the most promising game engine for HTML5 is Cocos2D:

1. Demo: http://www.cocos2d-iphone.org/t/js-tests/tests/

2. Docs: https://github.com/zynga/jsbindings#readme

3. A game example: http://cocos2d-javascript.org/demos/dizzy-3-5

The most interesting thing about Cocos2D with Javascript is that it takes advantage of the native application where it runs. For example, in iPhone it runs a native game with all the GPU acceleration but on a browser it uses the canvas object.

[+] hayksaakian|13 years ago|reply
Unlike what you posted, the OP's engine runs fast and touch input actually works on my nexus 7.

I know that chrome for android is quite behind, but still.

[+] hayksaakian|13 years ago|reply
Was saddened that the demo couldn't be controlled on my tablet. Is touch support planned? What about networked multiplayer?
[+] cykod|13 years ago|reply
Check out some more examples that use the engine and all run on mobile here: http://mh5gd.com/ (all but the first are built on an earlier version of Quintus from the book)
[+] jandy|13 years ago|reply
Could somebody explain the "HTML5 game engine for mobile, desktop and beyond" part? Is it because it's HTML5, and will therefore work wherever a HTML5 supporting browser will work, or is there something more to make it "desktop" friendly?
[+] Hirvesh|13 years ago|reply
via: http://www.functionn.in/2012/12/quintus-easy-to-learn-fun-to...

The front-page of Quintus contains a simple demo written in approx. 60 lines of JavaScript code which implements a simple Super Mario-like game which you can test for yourself. You can play around with the code and check out the changes you make by yourself.

Documentation is not yet up to scratch, but it looks like a promising game engine.

Check out www.functionn.in for more web resources to keep you functionn.in'.

[+] gotschi|13 years ago|reply
At this point I'd like to suggest all the gamers try out our free Game Creation website... http://playtin.com

kthxbye

[+] chrisrickard|13 years ago|reply
this looks pretty great... I have been wanted to dabble in html5 games - might take Quintus it for a spin!
[+] Hirvesh|13 years ago|reply
the demo looks pretty awesome - esp. the no. of line of code vs the result produced. Tinkering with it myself. Promising.
[+] chayesfss|13 years ago|reply
wait, so basically I can create personalized games for parents to point their kids to on my server?
[+] 89a|13 years ago|reply
The demo game has some questionable issues.