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kingfishr | 13 years ago
This is probably obvious, but for the first time it occurs to me that motion blur is essentially the same as anti-aliasing. They are eye-tricking hacks to work around a lack of resolution in the medium -- screen resolution, in the case of pixel anti-aliasing, or "time" (framerate) resolution in the case of motion blur.
Recently I've been wondering if as very high-resolution displays become commonplace, anti-aliasing will become obsolete. If I could play an FPS video game on a 500dps monitor, would anti-aliasing make any perceptible difference? At some pixel pitch, even text anti-aliasing won't matter.
The same thing seems to apply here. If we had 5000Hz screens (and could run our animations quickly enough to keep up), would applying artificial motion blur buy you anything?
GuiA|13 years ago
comex|13 years ago