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pkmays | 13 years ago

Developing for the console seems really harsh.

Somewhat related, an indie company managed to get a fighting game out on PSN and XBLA. It just got an update on PS3, but it can't get updated for Xbox because the patch is bigger than 4MB. [1]

Keep in mind, these are free updates that fix bugs and stability issues, not paid DLC. Even so, patching is really, really expensive. [2]

[1] http://shoryuken.com/2013/01/08/skullgirls-xbox-360-patch-de...

[2] http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-con...

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