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Our Beta is Now Open to All Developers

202 points| justinwi | 13 years ago |firebase.com

59 comments

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[+] ibdknox|13 years ago|reply
Having built a bunch of real-time infrastructure before, I'm glad that there is now a better option than hundreds of hours of blood, sweat, and tears. (lots and lots of tears)

Firebase is a neat take on what a world of real-time for "free" could be like. If nothing else, I dare you to find a faster experience for prototyping that can subsequently scale into your production app. :) I also know several of the guys there - all of whom I would work with in an instant if I had the chance. The beta is a big step for them, but I can guarantee you even greater things are to come from that team.

Congratulations guys!

[+] aria|13 years ago|reply
Thanks Chris, I'll look into it based on your recommendation!
[+] eranation|13 years ago|reply
This is great news. One thing I can't get my head around, I actually spent some time yesterday evaluating using Firebase, cloned the FireFeed demo app and browsed it, but I still have one thing I guess I'm missing completely.

Can someone explain this: is there any way to have a secure app with only HTML JS and no back end at all? I assume you must at least have something on the server to add your secret key, right? Or is there some magic way to ensure no one else is writing or reading to/from your Firebase acount. I'm sure it's documented, but if it does, it's not that clear to me, seems there has to be at least one small server layer for you to make it really work, did I miss something?.

[+] mikelehen|13 years ago|reply
Great question! The key to our security model is our Security Rules system. Security rules are authored by the developer and stored as part of their Firebase. Firebase then executes them automatically to validate all reads and writes of data.

You can check out the rules for Firefeed here: https://github.com/firebase/firefeed/blob/master/rules.json

And be sure to check out our Security Quickstart Screencast, walking you through the system: https://www.firebase.com/docs/security-quickstart.html

[+] RyanZAG|13 years ago|reply
I had this exact same question when I saw it. This is handled by Security Rules [1]. You define these rules using JSON - basically read/write access to objects on a per-user basis. Seems like a good solution, depending on how flexible the validation style rules are (seem to be very flexible at a glance).

I'm pretty impressed by the product, looks like it may even be a game changer for doing quick web apps.

[1] https://www.firebase.com/docs/security/security-rules.html

[+] thisischris|13 years ago|reply
Disclaimer: I did contract work for Firebase.

First off, the Firebase team is beyond incredible. The dedication they show to their users and their product vision is unparalleled.

Second, the product is awesome. I can barely throw together a static HTML file without help and now with Firebase I've been able to mash together all kinds of neat little interactive WebGL demos.

As I spend more time developing my programming skills I'm happy knowing that Firebase will be there to help me grow.

Awesome release guys! Congrats!

[+] nbashaw|13 years ago|reply
I love Firebase! http://scratchpad.io wouldn't have been possible without it, and the team is super responsive to support requests.
[+] craftman|13 years ago|reply
Did not know this tool. Great stuff you created there!!
[+] ianstormtaylor|13 years ago|reply
Awesome product. Built socrates.io on it and plan to use it for all my other similar projects

Keep killing it guys!

[+] endgame|13 years ago|reply
Oh god that "blinking cursor" in the socrates.io tab is annoying.
[+] ivolo|13 years ago|reply
Firebase allowed us to build socrates.io over one weekend. We didn't have to write a backend, plus we got realtime for free.

I'm excited to see their product mature.

[+] mminer|13 years ago|reply
This looks like a fantastic service for game developers (indeed, one of their examples is multiplayer Tetris). Building backend infrastructure to facilitate realtime communication and features like leaderboards, and making them scale when the game becomes a hit, is difficult. Anything that lets game designers get back to developing the gameplay itself is hugely beneficial. For certain types of games it'll probably make more sense to use a dedicated service like Photon Cloud [1] that focuses solely on realtime multiplayer, but for simpler web games, Firebase looks promising.

[1] http://cloud.exitgames.com

[+] josephlord|13 years ago|reply
I see they have a transaction system to manage conflicting edits. How does that handle nested data? If a parent is renamed or moved in the order is an offline edit to the child element rejected?

I want to add synchronisation to my lists app (http://human-friendly.com/software) but I'm not sure that there is a solution that always gets it right without nasty user interventions or throwing away data in some scenarios. My fear is continually pushing it down the priority list for development.

[+] mayop100|13 years ago|reply
We definitely allow you to manage lists in a consistent manner. Can you email me directly with your exact use case and I can help you get started? andrew at firebase dot com.
[+] d0m|13 years ago|reply
Is it possible to use Firebase with Ember for instance? Technically, I know it's possible, but I mean, is it a viable option? Or, say, there would be a lot of redundancy between both?
[+] katowulf|13 years ago|reply
If you want to write code instead of back ends, this is the tool for you. Don't waste a minute dealing with servers and databases and real-time technologies. Just get Firebase and build your product.
[+] VexXtreme|13 years ago|reply
You are being sarcastic right? There are some incredibly complex systems out there where a huge part of the business logic is handled by these boring "servers and databases and real-time technologies" and where it would be inconceivable to try to offload this work to the client/browser. If you really serious, then you are also extremely naive. If you're just building an online collaborative text editor, then yeah, you can safely do away with this boring backend stuff.

As a side note, I think that firebase is an amazing piece of technology and I can't wait to use it.

[+] Maascamp|13 years ago|reply
Curious, what do back ends consist of if not code?
[+] streeter|13 years ago|reply
I've been following this team, and the product, since pre-launch. They've made a great product by listening and being really responsive to users and building what we, developers, want.
[+] VexXtreme|13 years ago|reply
Great work guys.

Any chance of creating Java and .NET clients?

[+] Rinum|13 years ago|reply
It seems like Firebase removes the backend completely. It just pushes data sent to it to all clients. This means data is always handled client side.

So instead of (Client)->[Your Server]->(All Clients), Firebase replaces your server so you effectively get (Client)->(All Clients).

This means if you wanted to save something you would have to make the (Client)->[Your Server] request separately.

[+] mayop100|13 years ago|reply
Firebase persists all data permanently (and we back it up, etc.), so your data is "saved" just by using Firebase.

If you want to access the data from your own servers, we recommend actually having your servers talk to Firebase directly. So the data flow becomes (Client) -> (Firebase) -> (Other Clients and your servers)

We provide a Node.js client and a REST API to make this easy.

[+] silverlight|13 years ago|reply
I said this last time Firebase was on HN, but I'm more than happy to say it again: if you're doing anything with real-time, you owe it to yourself to give Firebase a shot. We've been using Firebase for 8 or 9 months now, and I can't being to count how much time it's saved us, allowing us to focus on what makes our app unique rather than scaling a real-time communication server of our own.
[+] donkeybandit|13 years ago|reply
Firebase is such a massive time saver! It seems every JavaScript developer I introduce to it love it instantly.

I wish I had thought of it :-)

[+] DigitalTurk|13 years ago|reply
Looks interesting.

The idea seems to be that Firebase is all the server back-end you need. I can see how that could work for many applications.

On the other hand, as applications grow I can also see how you might arrive at a point where you do want to run code on a server. Is it possible to access a Firebase database from the server-end of things?

[+] LAMike|13 years ago|reply
The tutorial on the website is pretty cool, any other ones I can check out? Good luck with Firebase it's off to a great start!
[+] yesimahuman|13 years ago|reply
Congrats James + team. I'm super excited to get this into Codiqa, I think the rapid development aspect is hugely valuable.
[+] pkandathil|13 years ago|reply
Written some node.js + socket.io applications in the past. I like that you packaged storing info in the database. This is a great tool for a hackathon but if you are doing anything more complicated I think you would want to write you own back-end. Good idea guys keep innovating.
[+] craftman|13 years ago|reply
Agree with you. Sounds nice to throw a quick prototype or small apps (btw http://scratchpad.io is awesome) for someone who dont know scalable/parallel technology such ar Erlang or Node.JS. If you are creating a startup and planning to charge customers, I suggest you invest in your backend.