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John Carmack surprises fans (and his CEO) with Wolfenstein 3D for the iPhone

23 points| peter123 | 17 years ago |venturebeat.com | reply

14 comments

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[+] adammarkey|17 years ago|reply
Not only does Wolf3d run beautifully on the iPhone, the controls (and options for modifying them) actually make the iPhone a viable platform for 2.5 dimensional FPS games.

I'd like to see what he can come up with for Quake (a fully 3D shooter - which adds aiming up and down)

[+] daniel-cussen|17 years ago|reply
You'd need some kind of giro for the z-axis. Right now the iphone can only tell if it's facing uyp or facing down, but can't tell by what degree. Maybe in later edititons they will make the z-axis giro like the others. Alternatively, you could make a device you can attach to the iphone that tells it its position along the median plane.
[+] DougBTX|17 years ago|reply
Great interview, this guy makes a good publicity person. Watch how he stays on his point throughout the questions, the list of products you (the consumer) should be watching out for at the end is superb.
[+] nickb|17 years ago|reply
People thought you couldn’t do 3D games on the iPhone but here it is running.

Who thought that? Todd never looked at Apple's App Store.

PS: Wolfenstein 3D doesn't have a real 3D engine anyway.

[+] palish|17 years ago|reply
3D is not "real". The output of 3D apps are projected onto a 2D screen (VR goggles not withstanding, but even then, there are simply two outputs projected onto two 2D screens).

Wolfenstein has rasterization, just like a "real" 3D engine does. Its engine happens to be optimized for certain viewpoints, which makes it "2.5D", but it still gives a crude approximation of 3D, just like every other "3D" game.

[+] jcromartie|17 years ago|reply
This particular version of Wolfenstein 3D is actually rendered using standard 3D techniques in OpenGL. It's just low on detail and the ability to look up/down.
[+] jcapote|17 years ago|reply
How is this a surprise? He's been blogging about it for months...
[+] matthew-wegner|17 years ago|reply
It's just an angle to the story--and a clever one, too! Would it have showed up on HC if it were just "Wolf 3D Launches on iPhone" versus "Carmack Made iPhone Wolf 3D Without his CEO Knowing"?
[+] cfrey|17 years ago|reply
Later in the interview: "How did the launch for Quake Live [the free browser-based version of the circa 1995 ID Software game]..."

Way to do your research; Quake 3 came out in 1999.