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How to Prototype an App in 1 hour: meet POP

82 points| Wraecca | 13 years ago |boardofinnovation.com

21 comments

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[+] bambax|13 years ago|reply
1. > During workshops we don’t have time to learn people how to use software

"teach"

2. The inventor of the PalmPilot used a prototype made of cardboard for months, to see if it was usable. He would bring it to meetings and "use" it to take notes like it was the real thing! Here's a pic of one of those prototypes in the Computer Museum in Palo Alto

http://bambax.smugmug.com/Other/2012-10Californie/27080082_g...

[+] ManuVollens|13 years ago|reply
Thx for the feedback and the inspiring example!
[+] taude|13 years ago|reply
On being a maker: Most non-designer/non-technical business types I know can pretty competently use tools like Keynote or Basalmiq Mockups to slap screens and ideas together. I'm not sure that hand drawing sketches out would be any faster for them. And then if you're paying for UI stencils to draw...what's the point? Maybe it's nice to take a break from looking at a computer screen?

If learning Keynote or a tool like Basalmiq is too much of a learning curve, I'm not sure someone should even be working in the world of app design? I know non-technical people that downloaded some Keynote templates and were slapping together ideas in less than an hour after reading some quick tutorials.

Also, as far as mobile prototyping goes, I'm a strong believer of higher-fidelity mockups since screen real estate is such a premium.

[+] ams6110|13 years ago|reply
Using drawing software for prototypes has the disadvantage that there is a temptation to start tweaking nonessential details... fonts, shadows, colors, obsessing over alignment of widgets, etc.

Pencil and paper doesn't have these problems except for the most anal-retentive of folks.

[+] samirahmed|13 years ago|reply
At a glance, this is a very creative way to fuse the best of digital prototyping with the spontaneity of hand drawn prototyping.

However I believe that digital linking and editing stages would be easier if it were on a browser than an iphone.

[+] lmirosevic|13 years ago|reply
I use pop a lot and its actually really easy and intuitive. Just my opinion.
[+] gfodor|13 years ago|reply
POP is great and I use it not only for hand-drawn sketches but also for wireframes and comps too. Especially for an iPhone app with clever uses of comps and transitions you can pretty much demo what the final app is going to look like before writing any code.
[+] fakeer|13 years ago|reply
What such options are the for an Android? Do they generate skeleton code?
[+] jneen|13 years ago|reply
This is my new response to anyone who wants their design to "pop".
[+] PAULHANNA84|13 years ago|reply
Seems ok but I would stick with Axure for wireframes and prototyping.
[+] seivan|13 years ago|reply
Most good software engineers could probably prototype faster with code either html or cocoa.
[+] rpc_was_taken|13 years ago|reply
Really doubt it.

And the idea behind paper prototyping is to be able to discard without regret. Once you code, you can get attached to your first ideas and not iterate, or iterate over some arbitrary restriction set by the tools. Paper prototyping makes it easy to "kill your darlings" without regret.

More than that, the second and probably more important idea is to avoid the customer to get attached to an un-iterated design, and the "but it's almost done!" effect that can be devastating when negotiating times.

[+] jarofgreen|13 years ago|reply
I don't think it's aimed at software engineers
[+] rikacomet|13 years ago|reply
Hi, a great addition to the HN. I'm currently attending the SW, and since we are a little down on the developer side of things, I would love to check out what you shared above.