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How Apple's Developer Conference Grew Too Big for Its Own Developers

50 points| Libertatea | 13 years ago |wired.com

38 comments

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[+] mmastrac|13 years ago|reply
TBH, the same thing happened with Google I/O. It became a rush for tickets for free devices instead of a true developer-focused event.
[+] jobu|13 years ago|reply
The WWDC purchase process was _much_ less painful than the Google I/O process. I didn't get tickets for either, but at least the Apple process was done within minutes. Google took me nearly an hour of watching a progress spinner and retrying before it finally denied me. Kudos to Apple for how well their servers responded and not wasting my time.
[+] k-mcgrady|13 years ago|reply
But Apple doesn't give away free stuff at WWDC. It's also much more expensive than Google I/O. It seems most likely that there are just a lot of developers who want to go and a limited number of tickets. I haven't been but it seems like it's still a developer focused event to me.
[+] podperson|13 years ago|reply
WWDC has never been about freebies that I can remember. I was just explaining to a colleague that WWDC was never really a marketing exercise (beyond the keynote). (Obviously it IS a marketing exercise, but it's classy enough not to seem like one.) It was devs talking to devs honestly and -- post Steve security aside -- openly.

(I attended for years and the only freebie I ever got was an iSight camera. I'm told I won a raffle for a (transparent) Newton but I wasn't there and so they drew a different winner. No, I haven't gotten over that.)

[+] tehwebguy|13 years ago|reply
This is an interesting problem - I have a YouTube focused event called Playlist Live and we have a similar problem.

We have three primary tiers of attendees:

  - Popular creators who perform, speak and collaborate
  - Fans of the top tier who want to take it in and get autographs
  - Up-and-coming creators who want to grow
The event isn't selling out in a day and our sell-out this year was only 4200 tickets, but it's increasingly difficult to offer a meaningful experience to all three groups, especially with fans outnumbering the other groups.

This year we expanded our "Insight" track which gives up-and-comers a chance to work with the most popular creators one-on-one and it was great! The problem is that fans are willing to pay more than up-and-comers just to get access to creators, so charging more for Insight doesn't seem to separate things.

[+] roc|13 years ago|reply
Break the fan/performance thing out into a separate event entirely? Playlist Live/Playlist Creator?

Some fans would undoubtedly still buy tickets for the 'creator' event, but I've got to imagine their willingness to pay is mostly a function of "no other good way" to ever get access to the creators they enjoy. If there was another way, a way that was geared to their interests (performances vs powerpoint) I'd imagine the numbers of fans willing to sit through a talk on SEO for an autograph would dwindle.

I mean, how many fans are trying to scam press passes to E3 anymore, now that there are things like PAX?

[+] protomyth|13 years ago|reply
At this point, I wish they would break-up the conference into iOS and OS X or have some paid engineering support where we can facetime / screen share with an engineer.
[+] pfortuny|13 years ago|reply
It seems kind of weird that they (I mean Apple specifically) have not started doing online conferences yet. We are talking bleeding-edge development, are we not?
[+] smackfu|13 years ago|reply
Honestly, if you have a limited number of something, and people know that it sold out last time in an hour or two, and then you announce the selling time in advance, all it takes is slightly more demand than capacity, and you will have a huge rush at the selling time.
[+] Toshio|13 years ago|reply
Apple developers, Apple developers, Apple developers, Apple developers!

Steve Ballmer must be jumping for joy right now /s

[+] kunai|13 years ago|reply
I absolutely despise the term "developer". It insinuates that we, hackers, write code because we want to "develop," not because it's a fun hobby or because we want to find practical solutions to everyday problems.

As pg put it, "'Engineer' is a kind of bureaucratic term that companies use to refer to a programmer. 'Developer' is a slightly less bureaucratic term that companies use to refer to a programmer."

[+] podperson|13 years ago|reply
If it were called the Apple Hackers' Conference you'd be complaining that Apple was trying to be hip.

It's been called "Developers'" conference for as long as I can remember (which is at least as long as there's been a Mac), Apple's in-house magazine for people developing/hacking/programming/whatever was called "develop" until the idea of a magazine was moot. Apple called "programs" "applications" starting with the Mac and stuck to it. It's just a word -- get over it.

[+] dionidium|13 years ago|reply
I never know whether to call myself a programmer, engineer, or developer. I think the reason for this is that it doesn't matter one bit and who gives a shit?
[+] threeseed|13 years ago|reply
Actually an Engineer should be reserved for those who actually have an Engineering degree.

It is a professional designation akin to a Doctor, Lawyer etc.

[+] pfortuny|13 years ago|reply
If pg has a problem with the term 'Engineer' then he's got a problem with its meaning (which stems from 'problem solving' essentially). I'd rather be called an engineer (an ingenious person) than a 'hacker' (whatever this means).
[+] nicholassmith|13 years ago|reply
We're hackers when we aren't developers. Developer means developing a system, hacker implies grinding a result. Sometimes.
[+] mikeash|13 years ago|reply
"Engineer" is definitely not a "bureaucratic term". It's an honorable title. The only reason I'm mildly uncomfortable with it is because I don't think I really deserve it, as programming, at least of the sort I do, doesn't match the level of rigor I associate with "engineering".