I haven't been able to wrap my mind around the whole 'flat' concept. Could someone please explain what 'flat' really means. The only thing that I really notice about flat design that stands out is the color scheme and the don't-care-about-layers philosophy.
lnanek2|13 years ago
Flat design basically gets rid of all this. It hasn't fared well in my own user studies. Users tend not to hit a button if it is just a flat icon tucked in a corner with nothing to clue them in that they should be hitting it or what it does. You are generally stuck in the first revision to put a tutorial overlay with a big arrow and text the first time the user comes to the screen.
The lack of text in this so you can't tell what any street is? That's very flat UI style. They hate text that clutters up their designs and tells people what things actually do. Proponents of flat design generally base their decision on the fact that it looks better to graphics designers looking at the app (instead of using it).
ryanmerket|13 years ago
vikram360|13 years ago