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Try out Pod Clod. It's a game I made. Do you find it addicting?

5 points| zackcoburn | 18 years ago |dormitem.com | reply

12 comments

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[+] sgraham|18 years ago|reply
Aiming is too irritating to fine tune.

Don't use 0xff0000 and 0x00ff00, they're painfully programmer-y.

[+] chmike|18 years ago|reply
It's not addicting. It is frustrating for many reasons. The aim is not obvious. There is no obvious logic and strategy in play. Don't know how to protect, don't know what to do in fact. Maybe adding a beginner level where we learn the working principle of the game and the basic strategy one can use.

The apparent logic of the game is too basic. Tower of defense is more interesting because the options are obvious and there are many way to try and explore.

However a more addicting game would involve randomness in patterns to deal with. Thus even if we manage to understand the strategy, it will have to adapt to the terrain pattern. This requires learning and repeated tries, which makes it addicting. Tetris is such kind of game. Very simple but introduces some randomness.

[+] rms|18 years ago|reply
I liked it but the most frustrating part was aiming the pod. Why not have 32 or so different directions you can aim?

or, if you want to make the aiming very digital in nature, could you have the eight directions be fixed? it seemed to change based on the first direction I aimed.

[+] lucraft|18 years ago|reply
The fun part of the game for me was the strategy of where to place and where to aim, not actual aiming itself.

Therefore how about having eight directions to aim, and the pods placed on a grid? Then you have to think about pods getting in each others way, and you can try and set up chains of the enemy's pods to be clever.

Also, the computer is too quick and accurate at placing pods. Make him a bit slower and stupider...

[+] axod|18 years ago|reply
The music was really quite irritating. Aiming was very hard to get right. Gave up.
[+] thisisnotmyname|18 years ago|reply
It seems like a cool game, but it became unplayable once there were around 20 pods on the screen.
[+] leoc|18 years ago|reply
Aiming the pods is quite fiddly.
[+] zackcoburn|18 years ago|reply
That's part of the challenge!
[+] gojomo|18 years ago|reply
Very interesting. Kinda frustrating. The imprecise aiming and awkward click, click, click-in-tiny-zone-to-aim placement is not the most fun part of the game. (I suggest a real click-drag then on release, one more click to aim, with a larger aiming zone around the turret.)

Might want to add in some additional 'rescue' or defensive moves (walls?) to prolong the game.

But very unique, could prove really popular.