This actually worked great om my BlackBerry Z10. I had no idea it supported WebGL, thought it was going to be a write up along with the demo i could read but was pretty surprised when the demo kicked in.
Graphics look great and everything feels smooth, hope they make a game out of it.
Do you prevent default action in keyboard and click handlers? In Opera and Firefox I can sometimes see focus outline and text selection flashing, probably activated by my 1-key keyboard shortcuts.
Its looks nice and all, but these kind of WebGL demos arent all that impressive anymore now that we have seen things like the unreal engine running in the browser. http://www.unrealengine.com/html5/
There isnt really alot you cannot do with WebGL today. If i showed you this as a compiled C++ demo, most probably wouldnt be impressed.
Yup, this is a real problem with game input on the Web platform right now. You can't get geographic keycodes, only virtual keycodes. I haven't stumbled on any specification / API proposal to fix this. Anybody know if browser vendors have something in the works?
This is the first WebGL demo I've seen on HN (or anywhere else, but I don't exactly go looking for them) that not only works, but works very well, in Chromium on Ubuntu.
Granted, I'm on 11.10, so perhaps my browser is a bit out of date... still, though, it's kind of nice to see what all the fuss is about. The game played very smoothly for me.
I'm Chromium 25 on Ubuntu, and I get "Your browser doesn't seem to support HTML5 and WebGL. The best thing to do is upgrade to a modern browser that supports all the awesome things the web has to offer"
Extremely cool atmosphere created in this demo. In the deeper waters, I was really held in suspense, waiting for the music to turn ominous and a sea monster to eat me, but alas it didn't happen.
Minor feedback, it seemed like the instructions would disappear before I had a chance to read them...maybe just me. Quick enough to figure out though.
Even though it might have been already showcased some time ago I haven't seen it yet. It's beautiful. I especially like the reflective water. Parallax effect in the diving mode is also a nice touch adding some extra depth.
Have any of you tried running it on iPhone 5? I wonder if there were any performance issues (if it worked at all!;).
Another great thing about this demo is the movement of water, it always move in opposite direction of boat's movement which gives the feel that we are sailing in another boat with camera parallel to boy :)
There is a trick running the web browser on an iPhone with WebGL enabled using testflightapp. We hope that Apple will enable WebGL as a default soon. Basically the technology is all there...
I see a lot of jitter on a very fast Mac. (Safari 6.0.4).
Somebody who understands Web GL tell me -- developer's fault or browser's fault? It looks a little like numerical instability to me rather than a framerate issue per se, but I'm no 3D expert.
Very smooth on this side too (Chrome 26 on OS X). The graphics looks a bit jagged. Is that a WebGL restriction or is it the demo itself? I am not very familiar with WebGL.
In Chrome on my One X, it says the browser isn't supported. Works well with Firefox Aurora, though the graphics are noticeably worse than running it on a desktop browser.
[+] [-] DanielRibeiro|13 years ago|reply
[+] [-] themgt|13 years ago|reply
[+] [-] edvinbesic|13 years ago|reply
Graphics look great and everything feels smooth, hope they make a game out of it.
[+] [-] raymond_goo|13 years ago|reply
Consider signing up for the alpha, we hope we can let in another round of users soon !
[+] [-] pornel|13 years ago|reply
[+] [-] kayoone|13 years ago|reply
Its looks nice and all, but these kind of WebGL demos arent all that impressive anymore now that we have seen things like the unreal engine running in the browser. http://www.unrealengine.com/html5/
There isnt really alot you cannot do with WebGL today. If i showed you this as a compiled C++ demo, most probably wouldnt be impressed.
[+] [-] hiteshtr|13 years ago|reply
[+] [-] aooeeu|13 years ago|reply
[+] [-] elisee|13 years ago|reply
[+] [-] KMBredt|13 years ago|reply
[+] [-] TallboyOne|13 years ago|reply
[+] [-] TazeTSchnitzel|13 years ago|reply
[+] [-] obviouslygreen|13 years ago|reply
Granted, I'm on 11.10, so perhaps my browser is a bit out of date... still, though, it's kind of nice to see what all the fuss is about. The game played very smoothly for me.
[+] [-] jstanley|13 years ago|reply
[+] [-] Hugeen|13 years ago|reply
[+] [-] maciekp|13 years ago|reply
[+] [-] kevingadd|13 years ago|reply
[+] [-] raymond_goo|13 years ago|reply
[+] [-] dougk16|13 years ago|reply
Minor feedback, it seemed like the instructions would disappear before I had a chance to read them...maybe just me. Quick enough to figure out though.
[+] [-] pawelwentpawel|13 years ago|reply
Have any of you tried running it on iPhone 5? I wonder if there were any performance issues (if it worked at all!;).
[+] [-] hiteshtr|13 years ago|reply
[+] [-] raymond_goo|13 years ago|reply
[+] [-] shdon|13 years ago|reply
[+] [-] shocks|13 years ago|reply
[+] [-] belgianguy|13 years ago|reply
The link in the upper right corner gives a Drupal PDOException error, though.
[+] [-] hmbg|13 years ago|reply
[+] [-] apunic|13 years ago|reply
[+] [-] drewcrawford|13 years ago|reply
Somebody who understands Web GL tell me -- developer's fault or browser's fault? It looks a little like numerical instability to me rather than a framerate issue per se, but I'm no 3D expert.
http://jsbench.s3.amazonaws.com/jitter.m4v
[+] [-] sgt|13 years ago|reply
[+] [-] zopticity|13 years ago|reply
Another step closer...to console games on the browser.
[+] [-] lukedjn|13 years ago|reply
[+] [-] shocks|13 years ago|reply
[+] [-] m_eiman|13 years ago|reply
[+] [-] unknown|13 years ago|reply
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[+] [-] dannysatan|13 years ago|reply
[+] [-] wjoe|13 years ago|reply
[+] [-] andyhmltn|13 years ago|reply