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dmauro | 12 years ago

They're already on it. The Unreal 4 engine will use voxel cone tracing: http://www.unrealengine.com/files/misc/The_Technology_Behind...

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dualogy|12 years ago

An invisible voxelized-representation of polygonal scene geometry is used there for approximating global illumination of visibly rendered polygonal geometry.

Hence, it's not a realtime "voxel engine" as far as visual rendering goes.