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Heirs of Infocom: Where interactive fiction authors and games stand today

76 points| shawndumas | 12 years ago |arstechnica.com | reply

19 comments

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[+] m0nastic|12 years ago|reply
I have a soft spot for interactive fiction. The only game I ever finished writing was an IF game that took place on my college campus (I created it using AGT[1], and was impressed that I could keep track of time to have locations behave differently when visited.)

I was super proud of myself for about a half a day before my roommate showed me that he had created our dorm as a level in Duke Nukem 3D, which proceeded to occupy all of us over a local IPX network for weeks.

It seems like smartphones and tablets definitely represent an opportunity for a resurgence, You could even utilize the platforms built-in text-to-speech and whatnot.

[1] http://en.wikipedia.org/wiki/Adventure_Game_Toolkit

[+] jmspring|12 years ago|reply
Big fan of Frotz on iOS. I've played a few z-machine games over the last couple of years.

Funny thing is, my primary "in bed" reading device is also my iphone -- light, good screen, and easy to shut down when I am done.

[+] limmeau|12 years ago|reply
How does Frotz deal with the "no interpreters" rule in App Store?
[+] 300bps|12 years ago|reply
I like Frotz as well - play it on my Windows Phone 8 (Nokia Lumia 928)
[+] nvmc|12 years ago|reply
I thought all the AAA publishers switched to interactive films after they gave up on making video games.
[+] b0rsuk|12 years ago|reply
I recommend Anchorhead (1998). Inspired by Lovecraft, very well written. Puzzles are either simple or very logical, the biggest danger is that you miss an item or don't map properly. Atmosphere is at least as good as in Lovecraft books. And it's free.
[+] hga|12 years ago|reply
YES! It never occurred to me, but the limited interfaces of smartphones are a perfect arena for interactive fiction without the grossly expensive visual collateral of so many modern PC and game station games.
[+] fpgeek|12 years ago|reply
For the most part, with the exception of keyboards. Without a physical keyboard, you're either giving up screen real estate (i.e. text you can read) or the keyboard is appearing and disappearing (which I find breaks my immersion in the game). Games are still playable, but there are also interface annoyances, sadly.
[+] Yuioup|12 years ago|reply
I was curious to see if I could get my hands on the documentary but the order page says "US Only". Is there a way for us Europeans to get a hold of a copy?
[+] ferdo|12 years ago|reply
I'm not ashamed to say that I still play Hamurabi/Sumer after all these years...
[+] hobb0001|12 years ago|reply
Heh. Reminds me of the days when I used to run a Z-code interpreter on my Palm V.
[+] tunesmith|12 years ago|reply
FYI, Reconstructing Remy does appear to be available for iOS now.