(no title)
sillysaurus | 12 years ago
This project is unlikely to be successfully funded. In fact, "unlikely" is a mild word for just how unlikely it is to succeed.
Problem #1 - No clear value demonstration to the end user. The video is... not very good. The primary reason it's not very good is because it's asking people to read. People react instinctively to faces, to the sound of a person's voice, and to feeling connected with them. It's no coincidence that virtually every successful Kickstarter campaign contains monologues by their campaign creators. Thus, while there may be a value proposition embedded somewhere in the video, it's probably lost on most people who watch it because they just aren't really identifying with what is being presented.
Problem #2 - a $25 minimum price point. The gamedev industry has repeatedly proven that by enabling people to contribute $5 and $10, you reap about 20-40% more income than you otherwise would have. This truth isn't restricted to the domain of gamedev. The evidence for this is that virtually every successful Kickstarter project has low-tier contribution levels, often contributing a significant amount to the bottom-line of projects that aren't going to deliver a tangible product. E.g. this may not be so important for projects like Soylent, where the end-user will receive something tangible, but it's pretty important for most projects that weren't set up with the goal of taking preorders.
Problem #3 - Too high of a threshold for funding. $50k is not reasonable when the value proposition is so unclear. I could see this project reaching $5k or maybe even $10k. But it's not reasonable to calculate how much it would cost you to work on it, and then use that as the funding goal. "What would the crowds be willing to pay?" takes priority over "How much would this cost me in terms of my time, and what is my time worth?"
gcasa|12 years ago
Problem #1, the video is all I could do. I am not very good at doing videos, it's not my profession. I have little time to hire a cameraman or do professional video editing and I'm not all that photogenic to boot, so it might be a good thing you don't see me on camera.
Problem #2: Easily fixable. I can add other incentives while the project is running.
Problem #3: If the goal isn't reached, then it becomes a matter of it's not even something that's reachable since I must have enough time freed (by having money) to complete what needs to be done. Without the time, the work can't be done at an accelerated rate since I will need to continue to do it in my spare time. So, while the funding goal is high, it is not unreasonable for a project this size.
tankbot|12 years ago
This project is now a business seeking outside funding and should be conducted as such. There are no excuses and perception is everything. Instead of an itemized (note: this projects as petty) response, you need to fix it and say "thank you" to sillysaurus for the valuable input.
You've since added $1 minimum contributions. Awesome! What does that person get? An honorable mention? Their name on the 'Founder's List'? There's nothing in the tier descriptions...
The overall message is still unclear. How does Johnny MacBook benefit from all of your hard work? What is the point?
I want this project to succeed, and that is where the feedback comes from. It's obvious to me and everyone else here that you've put a lot of time and effort into this project. Please don't make the mistake of thinking that it's enough to build it. If they don't know what it is and what it does for them, they won't come.
rsynnott|12 years ago
To be honest, I wouldn't worry too much about the rewards; most people contributing to this will likely do so because it's something they'd either like to see or would find useful themselves.
Also, any plans to address UIKit?
visualR|12 years ago
nosefrog|12 years ago
gcasa|12 years ago
unknown|12 years ago
[deleted]
jfarmer|12 years ago
rsynnott|12 years ago
I think, here, the rewards are more tokens than anything else; this isn't really a product-oriented Kickstarter, except arguably for people who are interested in Darling. Min contribution is actually $1; there's just no reward.
> Too high of a threshold for funding. $50k is not reasonable when the value proposition is so unclear.
I'm not too sure about this. A lot of people, myself included, would like to see GNUStep brought to parity with modern Cocoa. It's never going to be a mass appeal project, but I can see it making its goal.
chimeracoder|12 years ago
I looked at this and had the opposite reaction. $50K is between 50 and 75% of a full-time developer's salary in NYC for a single year (I believe it's similar in SF). Are we expected to believe that that's all it would take to get Cocoa libraries running seamlessly on GNU?
Granted, I've never dealt with Cocoa at all, so maybe I'm overestimating this, but it seems like a lot of work.
I mean, how can you take a 15-year, multi-person project, and then assume it's going to be completed with a single person-year[0]?
[0] I don't mean literally a single person - I'm referring to a person-year being a unit of "work" (ie, the theoretical work equivalent of one person for a year).
_delirium|12 years ago
Granted, if you have to hire devs not already part of your project at market rate, things will go way up from that.
rsynnott|12 years ago
That's not what the project plans to do. Apple's implementation of Cocoa isn't open-source. GNUStep already has large parts of the Cocoa APIs implemented, but they're very outdated. I think fixing this on $50k is extremely ambitious, but note that the project says they'll be brought up to at least 10.6 (which would be good enough to allow easy ports of a lot of Mac software), not all the way to 10.9.
visualR|12 years ago
chrisdevereux|12 years ago
That is a problem.