top | item 6300508 (no title) shardling | 12 years ago > It comes from an earlier time, before the idea of "turn cards sideways to show they've been used" took hold.Netrunner came out 3 years after Magic. discuss order hn newest unknown|12 years ago [deleted] endgame|12 years ago I didn't say that it predated magic, I said that it came about before the idea of turning cards sideways (as "tapping", "kneeling", "exhausting", "rotating") became an entrenched mechanic. mikeurbanski|12 years ago It really didn't.M:TG and Netrunner were both designed by Richard Garfield and Netrunner's design was directly influenced by his experience with M:TG.Cards in Netrunner aren't tapped because actions in Netrunner are limited by a player's "clicks", not just their available resources.It was a design decision.
endgame|12 years ago I didn't say that it predated magic, I said that it came about before the idea of turning cards sideways (as "tapping", "kneeling", "exhausting", "rotating") became an entrenched mechanic. mikeurbanski|12 years ago It really didn't.M:TG and Netrunner were both designed by Richard Garfield and Netrunner's design was directly influenced by his experience with M:TG.Cards in Netrunner aren't tapped because actions in Netrunner are limited by a player's "clicks", not just their available resources.It was a design decision.
mikeurbanski|12 years ago It really didn't.M:TG and Netrunner were both designed by Richard Garfield and Netrunner's design was directly influenced by his experience with M:TG.Cards in Netrunner aren't tapped because actions in Netrunner are limited by a player's "clicks", not just their available resources.It was a design decision.
unknown|12 years ago
[deleted]
endgame|12 years ago
mikeurbanski|12 years ago
M:TG and Netrunner were both designed by Richard Garfield and Netrunner's design was directly influenced by his experience with M:TG.
Cards in Netrunner aren't tapped because actions in Netrunner are limited by a player's "clicks", not just their available resources.
It was a design decision.