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Valve demonstrates Steam Controller [video]

169 points| evo_9 | 12 years ago |joystiq.com | reply

94 comments

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[+] haberman|12 years ago|reply
I have never been able to get good at using analog sticks with FPSs. I'm so bad at it that if the game doesn't have auto-aim, I basically can't enjoy the game because I am sucking so badly.

The problem for me is that the analog sticks are velocity-based; ie. you don't get to control the position directly, you can only control the first derivative of the position, the velocity. That means instead of just moving the controller where you want to go, you have to move in the direction you want to go and hold it there for just the right amount of time.

I'm amazed that so many people can do this so well, because no matter how much time I play I still suck at it. It just feels so clumsy.

So the idea of being able to use a handheld controller that isn't velocity-based really appeals to me, though I do worry a bit that the active area is so small.

[+] jotm|12 years ago|reply
I can't believe that the trackball (very old tech might I say) hasn't replaced the analog sticks yet!

People have already modded controllers with a trackball, and it works great for the most part, bringing the best of both worlds together, yet Sony and Microsoft still insist on using analog sticks...

[+] purplelobster|12 years ago|reply
I used to be a serious CS player and when I use analog sticks I just feel physically handicapped. I don't like that feeling. I've tried and tried but reached a plateau on my analog skill that just I can't get past. It takes the joy out of any console FPS game and some over-the-shoulder RPGs. I think this controller can make me enjoy those games again.
[+] prawn|12 years ago|reply
Been a while since I played much with a K+M, but with analog sticks I find that my aiming technique involves a mixture of both moving and aiming. Gives a bit more control and stops me from being a motionless target at any point.
[+] exclipy|12 years ago|reply
Spot on. What I find amazing is how people use the nubs on Lenovo laptops. Those joysticks give you control of not the position, not the velocity, but the acceleration - the second derivative.
[+] manojlds|12 years ago|reply
> you can only control the first derivative of the position, the velocity.

Seriously? You should have stopped at "velocity-based"

[+] baby|12 years ago|reply
I was really skeptical about this and I'm getting more and more skeptical.

1. See how he always lift his right hand thumb to reproduce the same movement, sometimes three times, just to go through the screen (in Civ5).

2. Also the fact that buttons get mapped like a "pie chart" on the trackpads could have been a good idea, but we need buttons. We forget the luxury of having buttons with all those new tactile screens because we want more tactile surface, but for a controller we hold in our hands, we need some feedbacks bellow our fingers. This is really a bad idea...

3. I'll have to admit that it looks like a better alternative than joysticks for FPS games.

EDIT: As someone else pointed out, if you get two controllers : a valve one for FPS, RTS, games that works well with it, and a Xbox/PS4 controller for the rest, then it's a very good thing.

[+] gfodor|12 years ago|reply
What exactly are you skeptical of? The skepticism previously was that this controller would be unusable. This video shows a person playing PC games with the controller rapidly and with skill.

I still want to see a platformer and a fighting game since the best mapping is a little unclear. (Though these a) won't be showstoppers and b) are likely to be workable.) Humans are adaptable and if this controller is reasonably usable in all the main gaming genres then very quickly you'll see people get really, really good at using it.

[+] barbs|12 years ago|reply
2. It looks like the pads are "pressable", so whilst they can react to touches, you can configure them to only react to presses. Not quite the same as buttons, but it might be good enough.

You might be interested in looking at Tommy Refenes thoughts on his testing of the steam controller prototype. He discusses using it to play his difficult platformer Super Meat Boy:

http://tommyrefenes.tumblr.com/post/62476523677/my-time-with...

[+] brador|12 years ago|reply
1. It's like having your mouse on a tiny mousemat. As someone who once had a tiny mousemat, it works great for turn based games but anything real time is no fun at all. You can simulate this feeling right now by using a round beermat.

2. Something as simple as putting one tiny raised dot at each of the 4 main positions would make a huge difference.

[+] modeless|12 years ago|reply
I agree the Civ5 demo didn't look good, but did you watch all the way through to the Papers, Please demo? I think using both pads to control the mouse cursor could end up being really good. In fact, it could be even better than a real mouse in some ways, since you sometimes have to lift a real mouse but you shouldn't ever have to lift both thumbs at once.
[+] Fuzzwah|12 years ago|reply
1. If I can play Civ5 while sitting on my couch, I'll put up with it.
[+] cma|12 years ago|reply
It would be a nice tweak if when you put your thumb all the way to the edge you would get decaying momentum on the cursor while you moved your thumb back into place to swipe the mouse forward again. And if you didn't go all the way to the edge it would stay as it was in the demo.. with some haptic feedback to let you tell the difference. I guess it would ultimately make it feel like having a thumb trackball.

There is no reason a touch pad can't be as accurate and natural as at least a trackball, which could already probably let you play Civ from your couch.. or quake

http://www.youtube.com/watch?v=a8Yky7WXrwU

[+] colmvp|12 years ago|reply
but we need buttons. We forget the luxury of having buttons with all those new tactile screens because we want more tactile surface, but for a controller we hold in our hands, we need some feedbacks bellow our fingers. This is really a bad idea...

Until I actually have the controller in my hand, I can't make that assumption at all.

[+] dial_up|12 years ago|reply
I feel it was a somewhat poor demonstration of the controller. Each demo was set up for a game without, or as if the game did not have, controller support. Games with controller support would make it feel more like a traditional console controller. No idea why did not show that aspect of it.
[+] Glyptodon|12 years ago|reply
For #2 I think very shallow, subtle, radially extended, slight-but-noticeable curvature might be enough.
[+] bbx|12 years ago|reply
Valve's main objective was probably to replicate the keyboard/mouse combo rather than improve or alter the standard joystick gamepad (like the X360 Controller). In the end, it looks like a controller halfway between these 2 types of input.

The main problem with a controller-based "mouse" (and it shows in the video) is that you control the cursor with only your thumb rather than your full hand gently set down on your desktop. I guess we'll never obtain a perfect alternative to the mouse. And the Steam controller will probably leave both joystick users and mouse users somehow frustrated because it tries to be both at the same time. But considering the variety of Steam's library, it was probably Valve's only solution. Anyway, like this comment, everything still remains speculation until you've tried it yourself (for a reasonable amount of time).

[+] socillion|12 years ago|reply
There would be two disadvantages compared to traditional mouse-and-keyboard: 1) a low number of total possible bindings, and 2) a lower range of possible movements compared to a mouse.

1) is straightforward, if you don't have enough input buttons you're out of luck. A problem for games like SC2 and WoW.

2) this problem forces you to use acceleration for input, which is commonly accepted to ruin precision (reproducibility) because you lose the easy mapping between inches and pixels.

I'll use Team Fortress 2 (an FPS) as an example for this. First, if 180 degrees takes more than 1 swipe, the controls are effectively unusable. The demonstration indicates this may be the case.

You need to be able to flip 180 degrees to check your back, as well as make other large and fast movements like those required by rocket jumping. At the same time, you also need the ability to make very small aim adjustments. It's guaranteed that the trackpad will be weak somewhere along this variety of movements.

It's unsurprising that it will be a poor replacement for mouse and keyboard, but existing controllers have demonstrated that people are fine with sacrificing resolution of controls for other advantages like relative simplicity and easily playing with friends.

[+] Steko|12 years ago|reply
"I guess we'll never obtain a perfect alternative to the mouse"

Because Valve's first effort doesn't completely replace a mouse? That seems a bit defeatist.

"control the cursor with only your thumb rather than your full hand "

Control with the thumb vs hand isn't the problem so much as that thumbs are not pointy like mouse lasers. Valve should look at adding a tiny fingertip digitizer.

Of course they are still lacking proper text entry and sitting out motion input (i.e. the big innovation in the last 10 years), voice input (the big innovation over the last 5 years) and telepresence isn't going to be a core feature unlike all the competition. And of course they are going to be the most expensive option with the least bang for the buck.

[+] lambda|12 years ago|reply
> I guess we'll never obtain a perfect alternative to the mouse.

Is that really what they're going for?

I don't think you should view the Steam Controller as the controller to end all controllers. From that point of view, I'm sure it will fail, and people will be disappointed.

Instead, it's a controller that makes PC games playable from the couch. It won't be quite as good as a mouse and keyboard for games that were designed around those. It probably won't be quite as good as a standard console controller for games that were designed around those (you don't have the physical buttons to roll your fingers over to hit particular combos quickly). But it should make both types of games playable on a single controller.

And once it's out, who knows. Maybe people will be able to design games specifically for this type of controller, and there will be some games that are best played on it.

[+] ChuckMcM|12 years ago|reply
That was my thought as well. Basically the mouse has a huge range of motion and you can very aggressively move it and execute commands with buttons while moving. That doesn't work on track pads or presumably on this demo yet. Moves that would be one mouse stroke from left corner to right corner, become three or four "strokes" of the touch pad. And if you make the touch pad sensitive that this is a single stroke, then fine movement is compromised.

I keep hoping for something like the nunchuck controller on the Wii where the nunchuk can keep track of its absolute coordinates and you then can do fine movement in the center of the box and large movement on the outer edges.

[+] n1kh1lp|12 years ago|reply
> "you control the cursor with only your thumb rather than your full hand gently set down on your desktop."

exactly! This doesn't look very ergonomic. I can't imagine playing for hours with this controller.

[+] purplelobster|12 years ago|reply
Looks like what I expected. When it comes to FPS games, it's difficult to know his skill level, but it's probably not something you'd use competitively. Many times better than an analog stick though, so I'd use it for casual gaming.
[+] skizm|12 years ago|reply
Yea, I can't remember where I saw it but i think they tried pitting top COD players from console vs PC and even with auto aim assist on PC player destroyed console players. Mouse is just too accurate of a pointing device compared to joysticks (physical or virtual).
[+] PeterisP|12 years ago|reply
The demonstrated FPS aim-and-shoot was very slow, it's not clear if it's because they couldn't do it better because of the controller, or didn't do it faster because they did everything slowly to be clearly visible how it happens.

A full speed try-to-do-the-best-you-can FPS aiming demo would be welcome.

[+] cheald|12 years ago|reply
I suspect part of it is familiarity and practice, too -- I'm very quick and precise with the mouse, but I use it all day long, and have been gaming with mice for years. It looks like the touchpad resolution is quite good, and it's not "jumpy" like some touchpads tend to be, so it might be that with enough practice, this could be as usable as a KB+M setup.
[+] baby|12 years ago|reply
They're not trying to emulate mouse + keyboard precision neither. I don't think you could have played like that with a Xbox/PS controller (I know I couldn't have, it would have looked more smooth but not as precise for headshots).

For me it seems like FPS with this controller will be somewhere between Xbox/PS3 controller and mouse+keyboard.

[+] purplelobster|12 years ago|reply
Basically, give it to a professional players for a week, then record them playing at his best. If they have any chance against another team, then I'd consider that a success.
[+] winslow|12 years ago|reply
I was surprised to see the negative comments on the article page. I'm personally excited for it. As I think it will open up "couch" gaming to more genres and it looks like a pretty decent controller when compared against other controllers. I don't think it will be a true mouse + keyboard replacement but will do great for big screen HTPC / SteamMachine type setups.
[+] yaiu|12 years ago|reply
Valve released this video on their Youtube channel. I don't think it was necessary to link to a blog post about the video.
[+] Miyamoto|12 years ago|reply
Joystiq has a habit of downloading YouTube videos and self-hosting them with their watermark. (How is that even legal?)

Then when people visit their blog articles, they see watermarked videos and think they're exclusives.

[+] grogenaut|12 years ago|reply
Basically we still don't know enough to know how good it's going to be. Having used the next gen controllers at PAX, it's going to very hard to be as good at they are at being a controller.

Valve's controller does seem to be a good 1/2 step for mouse/keyboard replacement, eg very good accuracy, but maybe not the best of all worlds. Also able to do controller based games but not quite as good as a real controller.

to me it's a sign that they hope to help developers support console versions by making a control system that will work well for games designed for mouse and keyboard, if not as well as a mouse and keyboard. But to be honest, standard controllers on games not designed for them are quite bad. Moving a "mouse" pointer replacement with a controller is not good. So I think it will be good in that regard. It'll also be better than a keyboard and have MUCH better support than a logitech controller for games that want controllers.

So I see it as a good middle ground. And I think this will allow game devs to support both more easily. It's not the tactic I would take to make games work on both, but I think it's a good approach even if it isn't going to be the best of either world.

However, if it IS as good as the next gen console controllers and it does better than them at mouse/keyboard then it's a big win.

[+] ahomescu1|12 years ago|reply
Looking at this, I'm starting to wonder why trackballs on console controllers never became popular.
[+] jlgreco|12 years ago|reply
My guess: dirt.

With as few moving parts as they typically have, console controllers already experience durability issues for less... hygienic, players. With trackballs that issue is compounded, even if you make them easily removable so you can clean them (just having to clean them at all would be more of a hassle than people are use to).

[+] cbhl|12 years ago|reply
Likely for the same reason that mouse balls went out of favor -- they get gummed up with dust and gunk from your fingers, and are a PITA to maintain and keep clean.
[+] Avitas|12 years ago|reply
It would be nice if a single two-handed controller or even some type of two element controller (ala. wii) could somehow approach the accuracy of a mouse and a keyboard.

This clearly does not appear to be at the same accuracy and speed level as the combination of a mouse and keyboard. There may be a console controller that can approach, equal or exceed the speed and accuracy of a mouse and keyboard, but this doesn't seem to be it.

Addition: I suspect that every steambox will have USB ports available for whatever controller, keyboard and mouse floats your boat.

[+] Miyamoto|12 years ago|reply
Looks like a great alternative to the Xbox PC controller, but like everyone has been thinking, this is in no way a serious replacement for a mouse. Especially if you're a competitive gamer.
[+] vyrotek|12 years ago|reply
The biggest problem is not the controller itself but the expectation that people that use this will be able to compete at all with those using a keyboard & mouse. The only reason FPS games currently work on consoles is because everyone is essentially equally handicapped. Even a casual player using a mouse dominates versus game pads.
[+] dfkf|12 years ago|reply
Maybe his aiming in a fps is not up to competitive level of quake/cs, but this is definitely a step up from controllers for these types of games. Hopefully, this thing will bring the skill of being both fast and precise to consoles. It will be good for consoles, and good for gaming in general.
[+] yeukhon|12 years ago|reply
I get tired of using mouse and keyboard, and the same goes to a controller. It would be nice to play with hands in the air..
[+] zobzu|12 years ago|reply
I wanna aim with my finger and with zero latency. Heck it's probably possible to hack something like that already in fact. Not sure if we'd be as good as with the mouse as you will lose awareness (hand in front of you = can't see as well)

but it'd be fun.

[+] cabirum|12 years ago|reply
They could just make an app for a phone to act as a wireless controller.

In fact, many mobile games already use similar control layouts.

[+] __david__|12 years ago|reply
And that would be just as horrible an experience as current joystick style controls are on touchscreen smartphone games.
[+] lukifer|12 years ago|reply
Though it's heavily touch-driven, the new Steam controller does have several physical buttons, as well as tactile feedback (ridges) on the circular touch controls. Not having to look at the screen to use the controls radically changes the experience.