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cmurdock | 12 years ago

I went through an earily similar process for a game I'd been developing on the side. I fell for the trap of building my own engine because I thought it would be a fun challenge. It was, but I ended up spending 90% of the time working on the engine and 10% of the time working on the actual game. I eventually published the app, but I'm admittedly a bit frustrated with the end result. I wish I had just gone with an engine like libgdx earlier on in the process. If I had it probably wouldn't have taken me over a year to come up with a simple 2d game.

Also as it turns out pixel art is much harder than I thought.

(https://play.google.com/store/apps/details?id=com.kklop.ghos...)

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