I was actually wondering the other day whether Apple does any kind of arbitrage behind the scenes of their international app store sales. Seems like they could be making a lot of extra money that way.
Care to elaborate? Given how addicted the Gov is to printing cash, and the immorality of our Fed/Treasury/Gov cabal, I would love to see a big challenge go to the supreme court.
From my VERY BRIEF look at the system, and if what they say is true about how easy it is to integrate, I think small-time game developers or even medium-sized flash game developers would be willing to take this hit.
I say this because I honestly haven't ever played a flash game yet that had this sort of system (most likely due to the complexity of it, both in the backend and frontend), and if a small-time game developer can spend 10 minutes setting this up with Heyzap, then its money well spent (the 50% loss in revenue) since they'd probably not take the time to implement the feature themselves.
Of course big-time flash game developers probably won't be willing to use this system if their games are that popular or if they have the resources to dedicate to creating their own system.
This is the modern equivalent of the quarter fed arcade game. Instead of games designed to kill me off not matter what I'm now going to see games designed to limit my progress no matter what? I can't say I'm looking forward to this bold new era of incentives for games designed to try and up sell me.
[+] [-] tybris|17 years ago|reply
[+] [-] derefr|17 years ago|reply
[+] [-] crescendo|17 years ago|reply
Maybe there's an opportunity for a startup here?
[+] [-] euroclydon|17 years ago|reply
[+] [-] callmeed|17 years ago|reply
[+] [-] mitchellh|17 years ago|reply
I say this because I honestly haven't ever played a flash game yet that had this sort of system (most likely due to the complexity of it, both in the backend and frontend), and if a small-time game developer can spend 10 minutes setting this up with Heyzap, then its money well spent (the 50% loss in revenue) since they'd probably not take the time to implement the feature themselves.
Of course big-time flash game developers probably won't be willing to use this system if their games are that popular or if they have the resources to dedicate to creating their own system.
[+] [-] vaksel|17 years ago|reply
[+] [-] fizx|17 years ago|reply
[+] [-] unknown|17 years ago|reply
[deleted]
[+] [-] rudyfink|17 years ago|reply
[+] [-] eru|17 years ago|reply
[+] [-] vaksel|17 years ago|reply
[+] [-] callmeed|17 years ago|reply