(no title)
nddrylliog | 12 years ago
Well, it's interesting that ooc returned to its roots, because when I first started working on it, it was for a small simulation game project at university.
I'll try to be as unbiased as can be, though.
Here are the reasons I liked writing it in ooc:
- I find it hard to write bad ooc. The language is smart,
but not too smart, so you can write code that's concise
yet not too confusing.
- Moving up from C, having a single tool manage the build
of your whole project is really cool. I recently added
cross-compilation support, so I produce the Windows, Mac,
Linux 32-bit & 64-bit builds from the same machine.
I have a simple Makefile for tasks like packaging so
releasing a new build is a 'make deploy' away!
- Recent versions of rock have gotten relatively good at
error checking (there's still plenty of room for
improvement), but it's often a lot more helpful than
well, most compilers I've seen. (Clang isn't bad, but
it's C, so it can only help you on a low-signal level).
- Most of the libs I wanted to use (SDL2, SDL2_mixer,
OpenGL 3.x) already had bindings, and for the others
(stb_image, etc.), well, I wrote'em. It's usually a
matter of neatly organizing C functions into an
object-oriented-ish interface.
I'm not trying to sell the language here so I'll stop, but mostly - for this project, after 5 years spent working on and off on the language (and peripheral projects), it got out of the way. I could just write what I thought and it worked. From what I gather, it's a rare satisfaction in the software craftsmanship realm :)As for the downsides, well, there are things I know to work around, language features I know I'd better avoid, and the occasional compiler blips. But for a project of that scope, I got away with "using my toy language" relatively scot-free!
I still remember the very harsh comments when I first presented ooc to HN a few years back. Forunately I was in a high at that point so I didn't care. Had I listened to them, I would never have gotten where I am now. So: stay positive, everyone!
No comments yet.