(no title)
nddrylliog | 12 years ago
Basically — environments to explore, set to an original soundtrack. That's really the selling point. The actual gameplay, so far, is mostly finding items, bringing them to characters, in exchange for other items, so that you can find your way to the exit!
Since the Christmas update, there are two separate worlds with different 'quests' - the latter being a snow/winter/Santa-themed world.
We definitely plan to add other gameplay mechanics, but we think the "charm" of the game is already there. We're happy with how Early Access is working, and totally understand if people don't like that niche and/or want to wait until there is more content / gameplay arcs.
To shed some light on the "non-linear" qualifier I used in the submission, allow me to refer you to the Ludum Dare Postmortem for Lestac: http://amos.me/blog/2013/lestac-the-making-of/ — which explains some of it.
As a side note, to anyone on HN who is interested in following the development of Lestac right from the devs' mouths, let me know, I can totally give out a few http://devsofa.cc keys for the Lestac channel.
RyanZAG|12 years ago
unknown|12 years ago
[deleted]
DanBC|12 years ago
Finding items that you can collect would be a useful feature for some people.
Finding items that you can collect, and use to modify your "home" or similar would be cool too.
ido|12 years ago
nddrylliog|12 years ago
These controls are actually explained in the LD levels (door on the right in the very first screen of the game), which you're encouraged to play first!
Still early access, thanks for bearing with us.
pawn|12 years ago