top | item 6984946

(no title)

tseabrooks | 12 years ago

There is a question of what constitutes a "small" app. For my purposes I'll assume small is - "can be made in a month @ half time". I know someone making a decent salary on about 8-10 of these types of apps. they vary in technical difficulty and a couple required coming out of pocket a small amount of money for rudimentary design work. But it's definitely doable.

discuss

order

velcro|12 years ago

Yeah, its definitely a weird calculation I know. Was just curious if an average "small" app makes anything at all or not...

My definition of small is even stricter than yours :) I'd say something that you'd be able to make in 2 weekends - like lottery/weather apps (of course both of these have been done to death - but in that general direction). I'm not expecting those to make anyone rich - just curious if something like that could make nothing, 10$ per month, 100$, etc...

Like just from appstore exposure and no marketing... but lets assume that all the apps would be decent looking and programmed to work nicely - just with a limited feature set... and maybe a mix of appstores if I develop them in something thats able to do cross-platform compiles...

tseabrooks|12 years ago

I'd say that if you copied 10 common "small" - "utility" apps that have already been done to death and worked hard on moving them up in search rankings and whatnot you could make ~ 100$ a day.

DaveSapien|12 years ago

Small games would be your best bet, though I have a feeling that the indie bubble is bursting. In saying that, ultra niche is the sure way to go for small projects.