Surely a bit less difficult than Robot Odyssey, but immensely enjoyable nonetheless. I finally forced myself to uninstall it after spending waaaay too much time hyperoptimizing my solutions against the online leaderboard... it was rather addicting. :)
Incidentally, I didn't realize that he was the creator of Infiniminer. For those unfamiliar with the game, it is what inspired Notch to create Minecraft.
I had a discussion with the creator about beating the last level. I had a solution that solved 95% of it, but I have no idea if it was close to working. Zachary confessed he hadn't beaten it either, but he did prove that it was possible.
On another note, the histograms you get after beating a level are the best high score screen implementation I have ever seen. I gush over them whenever I get the chance.
SpaceChem is one of my most-used examples for "this is what happens when you take a game mechanic and optimize it to infinity". Amazing depth and complexity and a really long play-through that stays interesting. And then that leaderboard pops up and makes mockery of your past hour of work, egging you on to beat the curve somewhere. I love it.
Fascinating! After reading this I was encouraged to see if anyone had covered the game on YouTube and found a guy who did a whole let's play series on it while explaining what he was doing and how the puzzles worked. Part 1 at http://www.youtube.com/watch?v=GJeseZEZn6Y for anyone curious.
There is also a clone written in Java, Droidquest, which contains all of the original levels and an additional secret level: http://www.droidquest.com/
i love how minecraft has this redstone system. the latest update also added a cloning command, so you no longer need to repeatedly make the same circuts again and again - you can carry a command block, and click a button to clone a circut/place it, leading to better abstraction.
Oh I enjoyed this game when it came out. It was what convinced me I had made the right choice to get an EE degree rather than "just" a CS degree. I really wanted to connect programs to thrusters, not just subroutines.
Same here. I was 8 or 9 years old and couldn't understand how chips worked. They were just sort of magic to me, so I wired all my solutions without chips. It required a massive mess of logic gates to solve things like the Ventilation Shaft and Minefield puzzles in level 4.
The signals puzzle in level 5 was as far as I could get... but it got me hooked on algorithmic problem solving.
Edit: to get an idea of the complexity of the puzzles, here's a link to a walkthrough of level 4:
Really cool. I hadn't seen this game before, but the idea is dear to my heart since a few years back I developed a similar iOS app called Circuit Coder. Sorry for the shameless plug, but if you're into games like this, it might be worth knowing about.
Never played the game, but reading about this reminded me about how awesome my life is. There are so many great games and other resources out there. I just started to brush up my math on Khan Academy for fun.
While it is commonplace to complain about the youth an how spoiled they all are we should remember that young people today have a plethora of ressources at their hands and if pointed into the direction of the nearest hackerspace, or community garden or similar open and encouraging environment, they can do and learn whatever they want.
All we as parents and grown ups have to do is to point them to these opportunities and to encourage them to explore their talents.
Wow, thanks for posting this. I read about this game on Micah's blog a few years ago and while I had forgotten the name until now, it's been stuck in my mind ever since. Maybe I'll actually give it a shot this time!
Inspired, I tried DroidQuest, but can't get figure out the controls. I feel like I'm missing something really dumb, but all I can do is move around the starting menu, how do I select something?
This is probably the game that had the most impact on my interest in computers as a kid.
I think all we had access to were cracked versions in Juneau, Alaska where I grew up (I remember it as a "Black Bag Crack"), so I don't think it was possible to finish the version I played. Regardless, in 4th grade I loved it, but I don't think I actually got that far.
However, I realized later that it had given me the foundation of my understanding of digital logic. It's kind of awesome when I think about that.
This game also helped define me. I remember running around 5th grade thinking in my head 'beep pause pause beep beep pause'.
I created a parallel to serial and back set of chips to create a remote control system to get through the invisible maze level.
I played this on either a Tandy color computer 2 or 3 ... not sure which. I wonder how many engineers/programmers this game created. Such great memories.
[+] [-] kibwen|12 years ago|reply
http://www.spacechemthegame.com/
Surely a bit less difficult than Robot Odyssey, but immensely enjoyable nonetheless. I finally forced myself to uninstall it after spending waaaay too much time hyperoptimizing my solutions against the online leaderboard... it was rather addicting. :)
[+] [-] asdfs|12 years ago|reply
Incidentally, I didn't realize that he was the creator of Infiniminer. For those unfamiliar with the game, it is what inspired Notch to create Minecraft.
[+] [-] agrona|12 years ago|reply
On another note, the histograms you get after beating a level are the best high score screen implementation I have ever seen. I gush over them whenever I get the chance.
[+] [-] Claudus|12 years ago|reply
[+] [-] Groxx|12 years ago|reply
[+] [-] petercooper|12 years ago|reply
[+] [-] mynameishere|12 years ago|reply
It's bizarre that this guy would refer to something so obscure as famous, and yet I knew exactly what he was talking about (put mouse over 'email'):
http://homestarrunner.com/main13.html
[+] [-] midas007|12 years ago|reply
Also, an ASCII guide to gates:
{C,P,N}MOS transistor implementations are exercises for the reader. :)[+] [-] m-photonic|12 years ago|reply
[+] [-] Squonk42|12 years ago|reply
[+] [-] shabble|12 years ago|reply
Spoiler: Vg'f onfvpnyyl cebtenzzvat n uggcf://ra.jvxvcrqvn.bet/jvxv/Gnt_flfgrz
[1] http://pleasingfungus.com/Manufactoria/
[+] [-] KVFinn|12 years ago|reply
http://www.youtube.com/watch?v=Oc6spHvGPtQ
[+] [-] chii|12 years ago|reply
[+] [-] MrBra|12 years ago|reply
[+] [-] busterarm|12 years ago|reply
I've always been surprised how obscure it is. Never did clear the thing but I finished at least 80% of it before I was 14. I must be a lot dumber now.
Edit: I just gave GATE a try. Ugh, I can't get past level 15.
[+] [-] busterarm|12 years ago|reply
[+] [-] ChuckMcM|12 years ago|reply
[+] [-] mcphilip|12 years ago|reply
The signals puzzle in level 5 was as far as I could get... but it got me hooked on algorithmic problem solving.
Edit: to get an idea of the complexity of the puzzles, here's a link to a walkthrough of level 4:
http://mysite.verizon.net/thomasfoote/DQ/id28.htm
[+] [-] zackmorris|12 years ago|reply
http://www.chipwits.com
https://en.wikipedia.org/wiki/ChipWits
http://www.richardsnotes.org/archives/2005/03/29/chipwits/
[+] [-] kolev|12 years ago|reply
[+] [-] jfoutz|12 years ago|reply
But man the hitchhiker's guide text game was impossibly hard.
[+] [-] eludwig|12 years ago|reply
>Take tea
>I >Drop No tea Brilliant! :D[+] [-] drharris|12 years ago|reply
[+] [-] Sweyla|12 years ago|reply
[+] [-] pudquick|12 years ago|reply
Thank you for that!
[+] [-] jsilence|12 years ago|reply
While it is commonplace to complain about the youth an how spoiled they all are we should remember that young people today have a plethora of ressources at their hands and if pointed into the direction of the nearest hackerspace, or community garden or similar open and encouraging environment, they can do and learn whatever they want.
All we as parents and grown ups have to do is to point them to these opportunities and to encourage them to explore their talents.
[+] [-] ANTSANTS|12 years ago|reply
[+] [-] ianbicking|12 years ago|reply
[+] [-] guspe|12 years ago|reply
[+] [-] barbs|12 years ago|reply
[+] [-] sea6ear|12 years ago|reply
I think all we had access to were cracked versions in Juneau, Alaska where I grew up (I remember it as a "Black Bag Crack"), so I don't think it was possible to finish the version I played. Regardless, in 4th grade I loved it, but I don't think I actually got that far.
However, I realized later that it had given me the foundation of my understanding of digital logic. It's kind of awesome when I think about that.
[+] [-] platz|12 years ago|reply
[1]http://www.englishcountrytune.com/
[+] [-] chii|12 years ago|reply
[+] [-] jaskew|12 years ago|reply
I created a parallel to serial and back set of chips to create a remote control system to get through the invisible maze level.
I played this on either a Tandy color computer 2 or 3 ... not sure which. I wonder how many engineers/programmers this game created. Such great memories.
[+] [-] thearn4|12 years ago|reply
[+] [-] userbinator|12 years ago|reply