The only way to break the in-app purchase model is to have try before you buy. I'm not going to pay full price to try a game before knowing if it's good or not. So yes, I'm potentially ignoring lots of great games that charge full price up front, but how do I know if they are good or not? I don't understand why Apple hasn't pushed for this from day 1. If I got to play even two levels of Super Mario 3, I would buy the game in a heartbeat.Also, we rented the full game for a weekend from Blockbuster before buying.
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