First the implementation solves for the 'Inverse Square Root', not the square root. [1] Secondly the algorithm's author isn't actually known but the earliest person it can be traced too is Gary Tarolli [1].
In case this doesn't get many up votes, and not much discussion, it's worth understanding that this story has been submitted and discussed many, many, many times in the past. It's a wonderful hack, using techniques and skills of which the vast majority of programmers these days have no experience.
It's worth reading, learning, and understanding, if only to be grateful that most of your life you'll never have to resort to such tricks. Sadly, that also means you'll never get the chance to experience the sheer joy of creating something like this.
Having said that, this article is actually really, really poor, and most of its value lies in the references provided by people in the comments. Many of the other submissions here on HN are much better.
It ought to be pointed out that this method (and many others even more cunning) are detailed in the delightful tome "Hacker's Delight" (ISBN 978-0-201-91465-8) by Henry S. Warren
on about page 481 or so:
"The Newton step is a standard Newton-Raphson calculation for the reciprocal square root function (see Appendix B). Simply repeating this step reduces the relative error to the range 0 to -0.0000047. The optimal constant for this is 0x5F37599E."
I don't know why, but I'm supremely bothered by the author getting the name of Carmack's company wrong so many times. It's "Id" (or "id") Software, not "ID" Software. It's not pronounced "eye dee".
I wish the myriad articles about this interesting hack would bother to mention that it relies on undefined behaviour. Any time you find yourself doing this:
*(foo*)
you're probably breaking the strict aliasing rule.
int result = 1;
for (double element : a) {
long bits = Double.doubleToLongBits(element);
result = 31 * result + (int)(bits ^ (bits >>> 32));
}
return result;
}
valarauca1|12 years ago
First the implementation solves for the 'Inverse Square Root', not the square root. [1] Secondly the algorithm's author isn't actually known but the earliest person it can be traced too is Gary Tarolli [1].
[1] https://en.wikipedia.org/wiki/Fast_inverse_square_root
It really bothers me when people write something and their own sources differ from what their writing let alone wikipedia.
ColinWright|12 years ago
It's worth reading, learning, and understanding, if only to be grateful that most of your life you'll never have to resort to such tricks. Sadly, that also means you'll never get the chance to experience the sheer joy of creating something like this.
Having said that, this article is actually really, really poor, and most of its value lies in the references provided by people in the comments. Many of the other submissions here on HN are much better.
cwyers|12 years ago
http://www.beyond3d.com/content/articles/8
rys|12 years ago
theophrastus|12 years ago
on about page 481 or so:
"The Newton step is a standard Newton-Raphson calculation for the reciprocal square root function (see Appendix B). Simply repeating this step reduces the relative error to the range 0 to -0.0000047. The optimal constant for this is 0x5F37599E."
krisdol|12 years ago
rcfox|12 years ago
unknown|12 years ago
[deleted]
deletes|12 years ago
boroadlkjq|12 years ago
matwood|12 years ago
For example:
public static int hashCode(double a[])
{
if (a == null) return 0;