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The Videogame That Finally Made Me Feel Like a Human Being

40 points| cyphersanctus | 12 years ago |wired.com | reply

52 comments

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[+] xarien|12 years ago|reply
I honestly hate when stats are distorted. The "almost half of gamers are female" stat is true, but the majority of female gamers favor puzzles and extremely casual games. AAA title customers are still strongly dominated by male audiences and thus, the market will cater towards that demographic. There's really nothing wrong with this. It's about as sexist as the male section in my local Macy's being 1/10 the total size of the store.
[+] egypturnash|12 years ago|reply
Hi! I'm a female video gamer.

I grew up playing video games. I have played, and still play, a lot of games involving shooting things, punching and kicking things, and colorful explosions. I got hooked on the medium with Williams' "Defender".

I don't play FPSs because they are, with very few exceptions, coded as Games For Guys. I've had a great time playing Portal, System Shock 2, Antichamber, and a few other first person puzzle shoot things, because they are either genderless, or are strongly feminine. (You would destroy me in a high-speed deathmatch because my 'put cursor on dude' skills are minimal - largely because almost every single 'put cursor on dude' game requires me to inhabit the grey/brown shoes of Mancho McGruntsalot, so I really don't feel like playing them.)

I avoid most AAA games for similar reasons. They are all clubhouses with a "NO GURLS ALLOUED" sign hung out front. I played the hell out of Skyrim and Saint's Row 3/4 in no small part because I could make female avatars and the game would happily let me be that. (For that matter, I basically quit buying the 3D GTA games when they stopped having any 'play as another model' codes that I could input to force the game to acknowledge my gender. Even if it did sometimes result in a cutscene where a lady model stood with her legs wide open, talking in a male voice, and dangling a gun in front of her crotch obscenely.)

I have a bunch of lady friends who have spent tons of time playing MMORPGs. I haven't, myself, because I know I'd fall into that hole and never come out - but again: easy access to female avatars right there in the stock game, no hassle, hey maybe we'll welcome women.

[+] je_bailey|12 years ago|reply
You're making some broad assumptions here. The fact that 'AAA' titles are dominated males is because the 'AAA' titles are made by males for males with no compelling reason for many female gamers to play them.
[+] pharrington|12 years ago|reply
What are you trying to clarify by distinguishing between AAA titles and "puzzle/casual" titles?
[+] downer99|12 years ago|reply
Woah! So wait. Dave Sim is a misogynist? Like, a card-carrying member of the Misogynist party?

THE Dave Sim, creator of the Cerebus comic book?

How do you kick off an article with a bold statement like that, and not include at least a link to an interview or something? Is he like, the founder of some kind of Men's Rights Advocacy group or something? Does he run a political action committee?

Is he quoted anywhere as explicitly stating anything like:

  Hello, my name is Dave Sim, and I hate women. Yes, all of
  them, and as a general rule. You may know me as auhor of 
  the independently published comic book, Cerebus. At this
  time, I'd like to go on the record about my opinion of 
  women: I hate them. Make no mistake. Much like racists 
  hate other races, my hatred of women is similarly general, 
  and all-encompassing. To reiterate, I, Dave Sim, am a 
  self-proclaimed misogynist.
Like, really? He's simply a misogynist, and it's a bald fact?
[+] pessimizer|12 years ago|reply
Pretty much, yeah. Except a lot longer. He's a fascinating person.
[+] lotsofmangos|12 years ago|reply
Have you read his stuff on women? I like Cerebus, but he definitely has issues with women.

"Emotion, whatever the Female Void would have you believe, is not a more Exalted State than is Thought. In point of fact, I think Emotion is animalistic, serpent-brain stuff. Animals do not Think, but I am reasonably certain that they have Emotions. 'Eating this makes me Happy.' 'When my fur is all wet and I am cold, it makes me Sad." "Ooo! Puppies!' 'It makes me Excited to Chase the Ball!' Reason, as any husband can tell you, doesn't stand a chance in an argument with Emotion... this was the fundamental reason, I believe, that women were denied the vote for so long."

"Behind this...lies the Greater Void, the Omnivorous Engine which drives every... institutionalised waste of human time and energy, which drives, in point of fact, our entire degraded society. The wife and kids."

"In one of those Poor Us studies for which the Emotional Female Void is notorious, it was pointed out that after a divorce, the average male standard of living rises... the average female standard of living drops... I think the...explanation is that the excision of a five-to-six- foot leech from the surface of a human body is going to have more of its own blood in its own veins. Unless the leech finds another body, it is going to go hungry."

"In labouring to fill the insatiable Void Need for material possessions at home, his time and his energy and his spirit disappear into the Vaginal Bottom Line of the workplace."

"The Male Light and the Female Void: Seminal Energy and Omnivorous Parasite."

"If you look at her and see anything besides emptiness, fear and emotional hunger, you are looking at the parts of yourself which have been consumed to that point."

"It wouldn't be that big a stretch to categorize my writing as Hate Literature against women . . . in this Fascistic Feminist country"

[+] vezzy-fnord|12 years ago|reply
The best video game with a strong female protagonist that I've played is NOLF. Criminally underrated and almost never noted these days, even in feminist discourse.

Anyway, this is apparently a DLC pack to a ludicrously well received game called The Last of Us, which honestly I had not heard of before. I can't help but think the reviewer is overly dramatic here, though.

Finally, I want to address this:

Although women make up nearly half of all gamers, only a fraction of videogame characters are female, and fewer still are playable.

This is a fallacy as it only takes up the raw total percentage and completely ignores some critically important details: gender distribution by genres. That makes a huge difference.

For instance, women make up very high numbers for things like casual games, World of Warcraft, The Sims and others.

On the other hand, a lot of major AAA titles like Grand Theft Auto, Devil May Cry and Mass Effect enjoy only small female audiences (14-22%).

That's why there's not much of an incentive. Don't just grab the whole percentage and throw it around like a gospel of injustice when you're going to voluntarily ignore the complexity and fragmentation of the market.

[+] ekianjo|12 years ago|reply
> Although women make up nearly half of all gamers, only a fraction of videogame characters are female, and fewer still are playable.

Double false claim. Women certainly don't make half of gamers (unless you consider people playing Tetris and phone games real gamers, and that's a very different subject altogether).

Fewer are playable, false claim as well. Tomb Raider, Bayonetta, Most adventure games from Roberta Williams, Lots of japanese games have female lead characters too (too many to list here), and a lot of these games were very much liked by male gamers as well. I'm personally a huge fan of Bayonetta, and the fact that the character is a female had a huge part in this preference.

[+] ekianjo|12 years ago|reply
ugh, that was a painful read. Even text adventures were more emotionally charged than most games today, and i didnt have to wait 2014 to feel like a human being. you just had to play computer games and not console games.
[+] jmileham|12 years ago|reply
Painful how? It sounds like the author was genuinely moved by the game. It has to be a good thing that a AAA console title can have that effect, even if it only took 30-odd years for us to get there.
[+] mherdeg|12 years ago|reply
I think the author is deliberately excluding interactive fiction from the kinds of "videogames" that are criticized here.

Which is too bad; there has been great stuff in the genre for a long time. Photopia (1998) has a heartbreaking story and a strong female protagonist and is well worth playing through ( http://ifdb.tads.org/viewgame?id=ju778uv5xaswnlpl ).

[+] facepalm|12 years ago|reply
"Boys got action figures, not dolls. Boys got to have watergun fights, not play dress-up. Much like their videogame counterparts, boys got to do things, and I wanted to do things too"

Find the error...

If you want to do things, don't buy stuff, do things. If you feel you need to buy stuff to do things, you have already lost.

[+] kylemaxwell|12 years ago|reply
Accidentally upvoted. So to counteract: TFA is talking about children. You know, impressionable and malleable young minds that don't yet have the benefit of wisdom and experience.

Your post is Shit HN Says material.

[+] danso|12 years ago|reply
OK, to go off on a tangent...here's the best example I can think of that illustrates the imbalance of gender neutral roles that men take for granted and that women basically have never had: the only time I can think of, in American entertainment history, that a woman achieved the authority and an unforgettable identity that had nothing to do with "...because she's a woman" is: Ripley in Alien and Aliens (never saw 3 and 4, and probably never will).

In fact, she was so good at being "just" Ripley that it wasn't until I saw Sigourney Weaver in other movies did I realize, "Huh, Sigourney Weaver is a woman and she is hot"...She is the only female character I can think of in which her gender has no real bearing to how she acts, what she says, or how she is presented on screen.

I challenge anyone to think of any other woman character who follows Ripley's mold:

1. Does not overtly seek a romantic relationship

2. Sexual tension is not a compelling foil or conflict for the character

3. Is not thrown into an action role purely for the spectacle of a woman kicking ass

4. Is not shouted down or treated differently specifically because she is a woman.

5. Is not shown in a gratuitously sexual light (she is in her underwear the same time everyone else is logically in their underwear).

6. Is unequivocally the hero of the movie. In fact, in both movies [spoiler alert for 20 year old movies], it's quite notable that she is literally the last human being standing, and she wins on her own terms.

No other contenders, that I can think of, meet this standard, especially in the action film role: Catwoman, Aeon Flux, Tomb Raider...nope. Clarice Starling...even if you want to argue that no sexual tension exists between her and Hannibal Lecter (even though he specifically refers to it), much of the non-gruesome psychological conflict her character faces is precisely because she is a woman in a (tall) man's world. Beatrice in Kill Bill...great role, but again, it only works because she is a woman and it is a spectacle, even if empowering (i.e. could you imagine Kill Bill being made with a man in the role?)

The only woman character who comes close to the unisex appeal of Ripley is Marge Gunderson in Fargo. Other than that, it's pretty slim pickings...whereas for males, there are too many to count.

Anyway, I sometimes wonder how much growing up with Alien/Aliens affected how I think about gender roles and imbalance. Those being among the first and the most interesting of the action movies I'd ever seen (then, and today), I kind of think that the idea of a woman action hero was completely normal to me. And yet, as far as I can see, no one like Ripley has since been written...

[+] TheEzEzz|12 years ago|reply
Excellent points. I think if we broaden our scope to television (which is arguably becoming looked upon just as highly as movies) there are better pickings. There are a lot of characters that are based on sex, but there are a few that could work either way. That's not to say that sex-specific situations don't come up. They do, but that's more because of the need for greater amounts of filler content on a TV show than because of a fundamental basis for that character. So, not as perfect as Ripley, but not bad.

(I don't watch a lot of TV, but Continuum and The Black List come to mind, though neither offers a true Ripley)

[+] prestadige|12 years ago|reply
What about Ellie Arroway in 'Contact'?
[+] na85|12 years ago|reply
Samus Aran is a great character in general, not just a great female character.

Except for in Other M.

[+] beloch|12 years ago|reply
There are some great games out there with female protagonists and quality interaction (e.g. The Dreamfall series). There are also many games that bend over backwards to be gender (and sexual orientation) neutral, such as the Mass Effect series. However I have to agree with the poster that adolescent males are far more frequently targeted by any sort of game that actually has a plot. While some might argue that most female gamers simply stay away from such titles, I question this assumption and wonder if this is another instance of the girlie-beer phenomenon.

i.e. In recent years, several brewers have attempted to market beer to women with pink packaging and, in some cases, pink dye in addition to supposedly "girl friendly" qualities such as being low-calorie, not too strong tasting, etc.. The problem is, women who don't want to drink beer won't, and women who like beer want good beer, not beer made for women who don't like beer. So far these girl-branded beers have all been abject failures.

Would more female gamers play blood-and-guts action games if they were gratuitously girly, or would it barely be more than those who don't mind playing as muscle-bound brutes when they crave a bit of the ol' ultraviolence? I'm not saying that the industry shouldn't do more to marginalize misogynistic characterizations, but I do suspect that male protagonists and testosterone driven character interactions tend to give blood-and-guts games more credibility even with female audiences. That should change slowly with time, as we're seeing in cinema, but we should also recognize that this is the present we're currently dealing with. Women aren't an audience that are being ignored. It's what they want that's the problem!

It's also worth noticing that we are very selective about what we define as "guy stuff" in male dominated video games. It's definitely not "older guy" stuff. e.g. When was the last time you saw a male protagonist blow thousands of enemies to bloody giblets and, in the next scene, talk about his prostate problems, the virtues of fiber, and his receding hairline? Really, these games are about violence. If a woman does the slaying, it doesn't bother most male gamers at all. It's when they start talking about the female analogues to "old guy stuff" that everybody, males and probable females alike, start to get itchy trigger fingers.

This tendency of most video games to sate adolescent desires for violence while ignoring more mature material is, in my opinion, of equal concern to both genders. Any game that makes male-female relationships a part of core game-play instead of an optional bolt-on is instantly branded as a weird Japanese dating simulator for Otaku's who never leave their houses. Games that focus on drama or exploration without "sufficient" violence are frequently viewed as having "boring gameplay". Video games are no longer an emerging art-form. Their gross sales have surpassed that of cinema! However, video games are still stuck in the Nickelodeon era. Practically everything is gratuitous violence with a smattering of sex. However, only now are adult audiences starting to outnumber adolescent ones. The next few decades for video games may well be remembered similarly to the early twentieth century when cinema progressed from being a low-brow diversion to an art-form that fascinates all!

[+] facepalm|12 years ago|reply
Sticking to the beer example, what is the possible solution? Why don't the women simply drink beer that is good? So they won't drink beer that is simply good, but they won't drink girly beer either. Yet they claim to be avid beer drinkers? Is there some magic wonder beer from fairy land that they would finally drink?

Should there be more games about prostate problems?

I think it fundamentally doesn't make sense to claim that games should be different. If anything, you could ask for more other games, where nobody seems to know what they should like.

Note the irony that the author complains about a girlish upbringing and then revels in a game that finally lets her do girlish things.