I will add to those:
* sometimes system gets stuck and no competitor is found (well - maybe there really is no one else)
* once board was loaded, for competitor blocks were moving so fast as if computer would play or some sort of bot
I'm having some difficulty getting competitors, with no indication of how long it will take to find one, and when I did find one, about 3 seconds into the game I was told I lost with my opponent having performed no moves. I feel like this needs some work.
Hey author here! Sorry for the buggyness, this is my first stab at realtime. I can confirm that everybody you're playing is a real person. I wasn't sure how to simulate latency for testing so that could be the source of the issues. I also have a mix of server/client msgs being sent, but plan on moving it all to the server except for moves.
In the game I played, the winner did in fact have more points, but their tiles were a strict subset of the other player's (64,4,2,2 vs 64,32,16,8,4,4,2,2), so its not really clear what the scoring mechanism is.
All the players I played against play blazingly fast, seems almost just mindless bashing. Is it just me who actually takes their sweet time thinking about every move?
"Use your arrow keys to move the tiles" ?
How about a few more words about rules.
How do you pick which tile you want to move?
And btw, when I tried, two tiles with same numbers were NOT merging most of the time.
Other times it seemed that the entire row was moving. Then again, I could not figure out how to select a tile to move. Mouse seemed to work but only sometimes. Perhaps accidentally... Too buggy or just big time lag.., or just big time lag..
So when there was only 15 secs left, I got 4xxx points and my opponents only got xxx points. Then I was told I was lost (because I got no possible move I assume) and he was won, but that is really a bad game-winning condition because there was no way my opponent would got 4000 points in 15 secs.
So why not let the game clock finish before the game tells who is the winner?
There's some bug ending games early, so this is pretty much a button mashing contest. Also, when games end early, it doesn't properly declare the winner. I assume something's broken in detecting if the board has no moves: http://i.imgur.com/4XBGCzI.png
- With a clear point advantage still both players get declared winner
- After one move I was declared loser, while actually I made the only move and it was a valid one as well, with loads of options left (as it was the first move)
- It thinks the game is finished on random occasions.
[+] [-] elorant|12 years ago|reply
[+] [-] christiangenco|12 years ago|reply
[+] [-] hablahaha|12 years ago|reply
[+] [-] mkaziz|12 years ago|reply
[+] [-] karanA|12 years ago|reply
[+] [-] neilk|12 years ago|reply
[+] [-] midas007|12 years ago|reply
:)
[+] [-] edwardchiapet|12 years ago|reply
[+] [-] adamnemecek|12 years ago|reply
[+] [-] elleferrer|12 years ago|reply
[+] [-] dwaynemac|12 years ago|reply
[+] [-] gabemart|12 years ago|reply
* Timer runs out, game proclaims both players winner
* One opponent makes no moves for the entire game, proclaimed winner when timer runs out
* One player proclaimed loser at arbitrary point with timer still running and legal moves left in play
[+] [-] ljf|12 years ago|reply
[+] [-] endijs|12 years ago|reply
[+] [-] 1986v|12 years ago|reply
[+] [-] ishener|12 years ago|reply
[+] [-] panacea|12 years ago|reply
[+] [-] ak39|12 years ago|reply
[+] [-] davidgerard|12 years ago|reply
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[+] [-] cessor|12 years ago|reply
[+] [-] windsurfer|12 years ago|reply
[+] [-] jayvanguard|12 years ago|reply
[+] [-] jlas|12 years ago|reply
Can be easily fixed by setting float:right on #player-online
Have a nice day.
[+] [-] tyree732|12 years ago|reply
[+] [-] coutol|12 years ago|reply
[+] [-] Oculus|12 years ago|reply
You can find the repo at https://github.com/EmilS/2048-multiplayer, PR's are welcome! :)
[+] [-] nosage|12 years ago|reply
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[+] [-] tarblog|12 years ago|reply
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[+] [-] u2|12 years ago|reply
How do you pick which tile you want to move?
And btw, when I tried, two tiles with same numbers were NOT merging most of the time. Other times it seemed that the entire row was moving. Then again, I could not figure out how to select a tile to move. Mouse seemed to work but only sometimes. Perhaps accidentally... Too buggy or just big time lag.., or just big time lag..
[+] [-] u2|12 years ago|reply
[+] [-] jw2013|12 years ago|reply
So why not let the game clock finish before the game tells who is the winner?
[+] [-] jkochis|12 years ago|reply
[+] [-] bannus|12 years ago|reply
[+] [-] brown9-2|12 years ago|reply
[+] [-] wudf|12 years ago|reply
[+] [-] wudf|12 years ago|reply
[+] [-] janpieterz|12 years ago|reply
- With a clear point advantage still both players get declared winner
- After one move I was declared loser, while actually I made the only move and it was a valid one as well, with loads of options left (as it was the first move)
- It thinks the game is finished on random occasions.