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User8712 | 12 years ago

Anyone else running into blurring issues? I tested it out on Firefox and Chrome, and in both browsers the face texture is a blur. The high resolution only appears when I have the browser scaled horizontally small enough to cut off half of the head. If I scale it larger, it blurs out again.

http://i.imgur.com/Yd4jCme.jpg

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bd|12 years ago

That's probably broken autofocus. It's done fully on GPU so it may be a bit tricky on some not-up-to-date drivers I guess.

Which browser / OS / GPU did you use?

Does this demo focus ok for you?

http://alteredqualia.com/xg/examples/animation_physics_ammo....

User8712|12 years ago

Yep, that demo works fine.

Firefox/Chrome, Windows 8.1, Intel HD 4000.

Guillaume86|12 years ago

Yes same issue here (Intel HD 4400), turning off DOF fix it:

renderer.setDOF(false);

dpacmittal|12 years ago

I got a extremely blur rendering and I tried what bd suggested in another thread -

  "Open JavaScript console, write:
  renderer.setDOF(false);"
It looked fine after that.

isaacwaller|12 years ago

I'm having the exact same issue on Firefox / Windows 8.1 on an Intel Iris 5100, so it's probably an issue with Intel drivers.

MattJ100|12 years ago

Also Intel here (on Linux). I guess you may be right.

tdicola|12 years ago

Having issues on ChromeOS too, can see the head and eyes but it's all very blurry.