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User8712 | 12 years ago

Yep, that demo works fine.

Firefox/Chrome, Windows 8.1, Intel HD 4000.

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bd|12 years ago

Did you get any errors/warnings in the console?

cskau|12 years ago

  XG [version 0 | build 410 | 2014-03-30]  xg.min.head.js:20
  XG: render target support autodetection START (please ignore following warnings)  xg.min.head.js:12
  WebGL: checkFramebufferStatus: the internalformat of the attached texture is not color-renderable  deferred_skin.html:1
  XG: render target support autodetection END  xg.min.head.js:12
  [.WebGLRenderingContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawElements: framebuffer incomplete (clear)  deferred_skin.html:1

viraptor|12 years ago

I'm getting a dark blurry version. The console has:

    TypeError: asm.js type error: expecting c.y where c is either the global or foreign parameter xg.min.head.js:2
    "XG [version 0 | build 410 | 2014-03-30]" xg.min.head.js:20
    "XG: half float textures not supported." xg.min.head.js:12
    "XG: linear filtering for half float textures not supported." xg.min.head.js:12
    "XG: fragment depth setting not supported." xg.min.head.js:12
    Error: WebGL: A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, because it is a 2D texture, with a minification filter requiring a mipmap, and is not mipmap complete (as defined in section 3.7.10). xg.min.head.js:11
    Error: WebGL: A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, because it is a 2D texture, with a minification filter requiring a mipmap, and is not mipmap complete (as defined in section 3.7.10).

rikkus|12 years ago

HD4000 here too. Here's what's in the console:

XG [version 0 | build 410 | 2014-03-30] xg.min.head.js:20 XG: multiple render targets not supported. xg.min.head.js:12 XG: fragment depth setting not supported. xg.min.head.js:12 XG: render target support autodetection START (please ignore following warnings) xg.min.head.js:12 3 WebGL: checkFramebufferStatus: the internalformat of the attached texture is not color-renderable deferred_skin.html:1 XG: render target support autodetection END xg.min.head.js:12 XG.DeferredRenderer: can't use multiple render targets, falling back to multipass.