I didn't care much for the narration, but perhaps that's because when I travel I prefer to explore things on my own. The captions and videos were helpful though.
I was pleasantly surprised to discover that you didn't have to follow the green track (though you miss out on the pictures and videos). I discovered it by accident, actually. At some point in time I found out that I had become disoriented and had been going backwards for some time. Rather than go through the entire track again, I wanted to see if I could take a shortcut. It works.
You know what would be cool? Incorporating some sort of "Choose Your Own Adventure" elements into something like this. Kind of like Myst, but in real-world settings.
I wonder if someday we can get to the point where StreetView is a continuous flow... like instead of tapping the arrow and waiting for the next slide to load, you would just smoothly walk forward or backwards along a track using up/down arrow.
I guess it would be technically possible already, but Google would have to snap their images with much smaller distances, and make them load in much faster... space requirements would be huge lol.
In areas where Google already lets you view 3D imagery, it's already possible for them to show you a crude, continuous StreetView. It's just that the UI doesn't let you angle the camera such that it's oriented at street/eye-level
Honestly. This reminds me of the old educational software disks my folks would check out for me at the library back in the late 90's. And I mean that the best way possible!
A few weeks ago I purchased a Leap Motion Controller: one of those devices that tracks your finger movements and translates them into actions on your laptop screen. I was pretty impressed with the device's accuracy, but I ended up returning it because I didn't see how it had practical applications for my own work. After the initial excitement of moving windows with your hands (pretending you're in a sci-fi movie) fades off, the old-fashioned method of clicking is simply easier and more convenient.
Viewing this "Night Walk" demonstration, I felt an inkling of regret about returning Leap Motion. As others have noted, the experience is very immersive and exciting. The only thing holding it back, in my opinion, is the medium of mouse and keyboard. I wanted to move fluidly through Marseille instead of incrementally, through clicking and jerky motions of the mouse. If this kind of 3D / WebGL / geospatial content becomes more prevalent on the web, I can see a stronger practical use case for everyone owning Leap, or something like it.
I think for this use case the Oculus with it's head tracking would be a better fit, because when you walk in a city you don't really use your hands like you do with the LeapMotion.
I think it is broken in Chrome on Linux.. unless it is supposed to be a series of stretched out looking pictures taking up a small portion of the screen that spin around on their central axis and flip upside-down when you drag your mouse, and you can only navigate with keyboard arrows..
That seems to be the "loading indicator". I was confused for a second, then it just faded away. I don't think there's a browser API to actually know wether the user has headphones plugged in or not.
Cool! Very immersive and this is coming from an oculus rift owner.
I was thinking the next step up from this would be to setup 360 degree cameras every 10 or so feet along this path and have them all record for say an hour. Then you could 'walk' from point to point and see/hear/track the city.
But I actually think this curated approach is much better as it helps you cut out the noise and tell a better story.
Neal Stephenson's "Command Line" comes to mind, where he talks about how experiences are distilled and summarized for an end user. I have a vague negative feeling toward this, but I can present no argument.
[+] [-] Magi604|12 years ago|reply
I didn't care much for the narration, but perhaps that's because when I travel I prefer to explore things on my own. The captions and videos were helpful though.
I was pleasantly surprised to discover that you didn't have to follow the green track (though you miss out on the pictures and videos). I discovered it by accident, actually. At some point in time I found out that I had become disoriented and had been going backwards for some time. Rather than go through the entire track again, I wanted to see if I could take a shortcut. It works.
You know what would be cool? Incorporating some sort of "Choose Your Own Adventure" elements into something like this. Kind of like Myst, but in real-world settings.
[+] [-] cclogg|12 years ago|reply
I guess it would be technically possible already, but Google would have to snap their images with much smaller distances, and make them load in much faster... space requirements would be huge lol.
[+] [-] mankyd|12 years ago|reply
[+] [-] optimusclimb|12 years ago|reply
[+] [-] krilnon|12 years ago|reply
[+] [-] sehr|12 years ago|reply
[+] [-] cshimmin|12 years ago|reply
[+] [-] bemmu|12 years ago|reply
Same guy disappearing into the wall in two different places, I wonder if there is more of him?
[+] [-] TeMPOraL|12 years ago|reply
[+] [-] hawkharris|12 years ago|reply
Viewing this "Night Walk" demonstration, I felt an inkling of regret about returning Leap Motion. As others have noted, the experience is very immersive and exciting. The only thing holding it back, in my opinion, is the medium of mouse and keyboard. I wanted to move fluidly through Marseille instead of incrementally, through clicking and jerky motions of the mouse. If this kind of 3D / WebGL / geospatial content becomes more prevalent on the web, I can see a stronger practical use case for everyone owning Leap, or something like it.
[+] [-] spyder|12 years ago|reply
[+] [-] dalek2point3|12 years ago|reply
[+] [-] mikkom|12 years ago|reply
Great. Please don't tell me what's wrong with my browser or os.
[+] [-] unknown|12 years ago|reply
[deleted]
[+] [-] anigbrowl|12 years ago|reply
[+] [-] chippy|12 years ago|reply
[+] [-] leoc|12 years ago|reply
[+] [-] VeejayRampay|12 years ago|reply
[+] [-] petercooper|12 years ago|reply
[+] [-] p4bl0|12 years ago|reply
[+] [-] doe88|12 years ago|reply
[+] [-] p4bl0|12 years ago|reply
[+] [-] amgin3|12 years ago|reply
[+] [-] Zigurd|12 years ago|reply
[+] [-] inportb|12 years ago|reply
[+] [-] ebabchick|12 years ago|reply
[+] [-] WikiChen|12 years ago|reply
[+] [-] ISL|12 years ago|reply
Edit: reloading made it work.
[+] [-] rev087|12 years ago|reply
[+] [-] tommydiaz|12 years ago|reply
Also, videos are not playing right for me on firefox (audio only).
[+] [-] seszett|12 years ago|reply
House street numbers and car plates are blurred on Street View in France, and often some small squares with text are also blurred by error.
[+] [-] rev087|12 years ago|reply
[+] [-] dave809|12 years ago|reply
[+] [-] abdullahkhalids|12 years ago|reply
[+] [-] mentos|12 years ago|reply
I was thinking the next step up from this would be to setup 360 degree cameras every 10 or so feet along this path and have them all record for say an hour. Then you could 'walk' from point to point and see/hear/track the city.
But I actually think this curated approach is much better as it helps you cut out the noise and tell a better story.
[+] [-] p4bl0|12 years ago|reply
[+] [-] evanlivingston|12 years ago|reply
Neal Stephenson's "Command Line" comes to mind, where he talks about how experiences are distilled and summarized for an end user. I have a vague negative feeling toward this, but I can present no argument.
[+] [-] faddotio|12 years ago|reply
[+] [-] ISL|12 years ago|reply
[+] [-] sethbannon|12 years ago|reply
[+] [-] jevinskie|12 years ago|reply
[+] [-] richtr|12 years ago|reply
How it works: http://dev.opera.com/articles/view/w3c-device-orientation-us...
Live demo: http://richtr.github.io/threeVR/examples/vr_basic.html
[+] [-] Nux|12 years ago|reply
No night walk if you're not in the googleverse.
[+] [-] icebraining|12 years ago|reply
[+] [-] leoc|12 years ago|reply
[+] [-] spike021|12 years ago|reply
[+] [-] MichaelTieso|12 years ago|reply
[+] [-] ilbe|12 years ago|reply