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Futilitris

93 points| jmduke | 12 years ago |twinbeard.com | reply

30 comments

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[+] seouled-out|12 years ago|reply
This is not a game, it's interactive art posing as a game.

The intention is not to provide an itch to scratch, but to lead the player towards contemplating compulsion itself.

Brilliant.

[+] saurik|12 years ago|reply
I am having a very difficult time dealing with the fact that playing this game feels exactly the same as the programming I normally find myself doing; like, I spent a lot of time last night improving the design of my website backend code, and today while playing Futilitris the state of my mind and what I'm experiencing as I slowly decrease my aspect ratio feels pretty much identical :/. (Uhh... I hadn't actually read the quote at the top yet; I'm now having a really horrible existential moment...)
[+] XaspR8d|12 years ago|reply
I really appreciated that the sound + music began to echo after several zooms... the vast, hopeless chamber effect really hammered home the futility.
[+] humancontact|12 years ago|reply
There's something scary in this experience. You're conditioned by years of Tetris to expect that sweet gratification, but it never comes. All your errors will haunt you forever, and you will never get any reward for your achievements.
[+] tilde_tilde|12 years ago|reply
See, I found myself realizing that my mistakes didn't matter. In the long run, you cannot see the mistakes.
[+] tilde_tilde|12 years ago|reply
My favorite comment: Jari, 2012-10-31 02:21:17 Hey I think I found a bug with your game. I managed to complete it. Turns out life isn’t futile – it’s just a matter of thinking outside the box and pursuing your definition of life’s goals, not those imposed by someone else. Here’s a screenshot of the end screen. [EDIT: NSFW] http://i.imgur.com/rGg77.png
[+] ohazi|12 years ago|reply
I suppose it isn't that much more futile than normal tetris...
[+] lesingerouge|12 years ago|reply
A metaphor for life: impossible to win, impossible to lose. Just a game.

Makes me wonder if there's an "easter egg" hidden somewhere.

[+] lordsheepy|12 years ago|reply
Well, I enjoyed it, but good tetris mechanics make it an exercise in how long until you get bored. Does at least make me remember the joy of finishing all the wonders in the New Tetris for n64 though.
[+] tommydiaz|12 years ago|reply
Well...that was one of the darkest puzzlers I've ever played.
[+] cardamomo|12 years ago|reply
It strikes me that this might be incredibly useful in inducing a feeling of frustration in subjects of psychological studies.
[+] krallja|12 years ago|reply
I got to a .1 aspect ratio and then decided I'd had enough and it was time to end the game.

Turns out that the board expands upwards too.

Truly futile.

[+] funkyy|12 years ago|reply
Interesting concept and new take on Tetris. I liked it a lot. Keep it good work!
[+] joshvm|12 years ago|reply
Wonderfully dark, the music (March Slav by Tchaikovsky) only makes it better..
[+] dragontamer|12 years ago|reply
Ehhh... I've played a lot of pointless games before. Can't say that this one was particularly inspiring, although it tricked me for about 10 minutes thinking that there was something worthwhile to play here.