Looks pretty wonderful. I can see a lot more usecases if you had support for mouse-events. Being able to select objects will enable tons of games and such.
Thanks! I'm not totally sure how far I'd like to take this. The original intent was to make some art with it, since I played a lot of Monument Valley [1] a few weeks ago. I'd like to learn a lot more about graphics and see how well I can optimize draw performance, then maybe I can focus on animations and input.
i've not used it myself, but Isogenic is an isometric engine that is intended for games so i'm sure it supports this kind of functionality. http://www.isogenicengine.com/
Looks great! Is the depth sorting inherent or manually specified? I notice that there is one Escher-esque shape (maybe this shape is defined as a whole then sorted?).
Both - but my depth sorting technique is incredibly naive.
"Shapes" consist of many "Paths" (paths = faces). If you draw a shape, it will attempt to order its faces. Instead, you can draw an array of paths in whatever order you'd like.
When drawing multiple shapes, the ordering is completely manual (unfortunately). This is currently my top priority.
Looks awesome, would definitely make something cool looking with this.
I googled and saw that there are a few isometric game engines out there already. This would be pretty unique if more geared towards art/graphics and focused on ease-of-use.
You can actually leave out new for Points, and Shape.Prism just returns a new Shape. Prism itself is not actually an object (or constructor for an object), it's just a function.
I'm not sure whether it's possible yet but using CSS perspective and transition features for creating a isometric graphics library would be super cool.
There's currently no concept of a "scene" (you essentially add shapes which are immediately drawn to the canvas, never saved) so animating a given shape involves changing it slightly and redrawing everything manually.
As for a next step for the project, I'd like to keep track of the objects added to the scene, and draw them intelligently.
I'm redrawing the entire structure each time, though. You could optimize it manually by only redrawing surrounding polygons. Performance seems pretty good on my end, decent on mobile.
I've been working on something similar, it's a lightweight HTML5 Canvas library, easily add/remove objects on the canvas. It also has event handling for the objects. http://vladakilov.github.io/imagine/
[+] [-] pradn|12 years ago|reply
[+] [-] prezjordan|12 years ago|reply
[1]: http://www.monumentvalleygame.com/
[+] [-] catshirt|12 years ago|reply
[+] [-] moeamaya|12 years ago|reply
Also it would be alter the conceptual understanding to transform from 2D planimetric view to isometric.
[+] [-] gavanwoolery|12 years ago|reply
[+] [-] prezjordan|12 years ago|reply
"Shapes" consist of many "Paths" (paths = faces). If you draw a shape, it will attempt to order its faces. Instead, you can draw an array of paths in whatever order you'd like.
When drawing multiple shapes, the ordering is completely manual (unfortunately). This is currently my top priority.
[+] [-] Gigablah|12 years ago|reply
[+] [-] rayshan|12 years ago|reply
I googled and saw that there are a few isometric game engines out there already. This would be pretty unique if more geared towards art/graphics and focused on ease-of-use.
[+] [-] eurleif|12 years ago|reply
How come the constructor for Point uses new, but the constructors for shapes are just called as regular functions?
[+] [-] prezjordan|12 years ago|reply
It could use a little consistency :)
[+] [-] PLenz|12 years ago|reply
[+] [-] buremba|12 years ago|reply
[+] [-] zura|12 years ago|reply
[+] [-] eusonic|12 years ago|reply
[+] [-] prezjordan|12 years ago|reply
As for a next step for the project, I'd like to keep track of the objects added to the scene, and draw them intelligently.
[+] [-] prezjordan|12 years ago|reply
http://jdan.github.io/isomer/ (at the top)
I'm redrawing the entire structure each time, though. You could optimize it manually by only redrawing surrounding polygons. Performance seems pretty good on my end, decent on mobile.
[+] [-] jdiez17|12 years ago|reply
[+] [-] leeoniya|12 years ago|reply
[+] [-] akvlad|12 years ago|reply