The mechanic itself isn't actually that interesting. When they released the demo there was a discussion about how the mechanic works over on the destiny.bungie.org forum: http://destiny.bungie.org/forum/index.php?id=15007 — in a nutshell the time pausing mechanic doesn't really make the game a ‘puzzle’: it just lets you pause the game arbitrarily to let you line up your shots. This is why other shooter games (F.E.A.R, Max Payne) that have let you slow down time do so with finite resource mechanics to prevent overuse.If the developers implemented any more interesting mechanics that let you rewind time, or made some enemies immune from time pausing then this might become an interesting game, but based on the demo it just looks like a shallow but pretty game, and is unlikely to be that much fun.
egypturnash|11 years ago
Pxtl|11 years ago
That's an interesting question - once you can nail every headshot, plan every evasion, and spot every foe with complete ease... is an FPS still fun? Can it be made to be fun?
Obviously, for an FPS fan for whom the skill is a core part of the gameplay, this might not be an interesting question for them.
erikb|11 years ago
Derpdiherp|11 years ago
I think this title could benefit from something similar. It's a fine line to walk though, they have to be different enough to not just be a rehash.
prawks|11 years ago
prawks|11 years ago
The game most definitely turned into a puzzle in the same way that Braid's levels were puzzles. I can't see how you could say it was anything else.
IMO, the demo was a blast. If they made 30 more levels like the demo, I'd buy it. Adding grenades, swords, and interesting level designs is more than enough to warrant a purchase.