(no title)
zoowar
|
11 years ago
More important than price is engagement value. If I spend four months with a game, I don't mind the $60 price. Some notable examples for me: Skyrim, GTA-V, and Dark Souls 2. However, I have played games with little or no engagement value. BioShock 2 lasted less than 2 weeks (2 play throughs).
existencebox|11 years ago
angersock|11 years ago
That said, I actually enjoy good games, so I take my money elsewhere and buy little indie titles for $15-20 intead, and only occasionally buy a AAA theme park.
yiransheng|11 years ago
Usually, games with multiplayer features last significantly longer than single player games, but there are exceptions like the ones you listed which all have high replay values. Also, genres matter, open-world sandbox games lack the intensity but enjoys longevity, the price could hardly reflect that.
Then there's Minecraft, which keeps its charm after months, for some people even years. And it cost a lot less than the typical AAA titles.
I feel the pricing model in gaming industry is so rigid and backwards (although no so much for casual games, eg. in app purchase and mulitplayer games eg. esport games and MMORPGS). Some movement toward more flexible pricing mechanisms to reflect games' contents will undoubted benefit both game makers and players.
bentcorner|11 years ago
Does that include multiplayer? Personally I'd be surprised to find a majority of AAA single-player games to have that much content, barring the Skyrims and Fallouts. For me, playing the same game past around the 20 hour mark starts to feel like a chore.
theandrewbailey|11 years ago
unknown|11 years ago
[deleted]