GLSL isn't anything as hard to parse as C. Besides, the bytecode discussion is a complete red herring. It's been done since ages for the web too, if it's slow to compile, it's either sheer incompetence on the part of the driver writer, or the reason isn't the parsing.
ANTSANTS|11 years ago
That's what made it a bad decision to compile the entire shader in the driver. They are incompetent, and the ARB picked a design that exacerbated their incompetence instead of working around it. Users don't care why their OpenGL implementation has bugs, they just care that it does.
amaranth|11 years ago
dllthomas|11 years ago