I naturally see the visual language as an output and the interaction language as an input, both interfacing with the holistic design space that I am trying to explore across the design process. They are not two discrete activities, but two forms of participation in a singular activity, with a design of the thing as a single output. I have taken this approach to designing things for a long time now, with no great peril beyond philosophical curiosities such as this.
seanmcdirmid|11 years ago
magicalist|11 years ago
[1] http://www.google.com/design/spec/animation/responsive-inter...
[2] https://developer.apple.com/library/ios/documentation/UserEx...
edit: oh, maybe by "patterns of flows" you mean the user's flow through an application, as opposed to individual interactions? That's seems less often addressed, but it is still out there: [3]
[3] https://developer.apple.com/library/ios/documentation/UserEx...