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243 Game – inspired by 2048

79 points| mishop | 11 years ago |243game.com | reply

36 comments

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[+] Stately|11 years ago|reply
It seems to be significantly easier to beat than 2048, but at the same time it's a bit challenging to get your head around matching three tiles instead of two. Good stuff.

BTW, change the favicon?

[+] mishop|11 years ago|reply
Changed. Thank You :)
[+] clarle|11 years ago|reply
The heuristic that worked for me was similar to 2048, but not exactly the same.

I kept all of my highest tiles on one column of the board, and always kept it filled up (so that one row was "static"), like with 2048.

The difference this time was that I mainly incremented them by rows, and would only put together three in a column to match up a row.

[+] rpsw|11 years ago|reply
I bet this on the first go, without thinking of an in-depth heuristic. Maybe I was lucky, but it doesn't seem to hard.

I struggled with this version, which is kind of similar: http://joezeng.github.io/144/

[+] smaudet|11 years ago|reply
Not beat yet, but I don't think it is possible to algorithmically.

144=3 x 48 ; 48=3 x 16

16 is 'easy' to create - if you can avoid creating any three-pairs.

The trick of this game is that you can have 3,4,5 pairs. There may be some ways to choose 4 and 5 pairs along with the easier 2 and 3 pairs to win it - my efforts so far with the simple strategy produced two 48 pairs, and a seemingly random chance at producing an elusive third 48th pair, so any solution I would think would be considerably more difficult, if one exists at all.

[+] aardvark179|11 years ago|reply
Yeah, this one doesn't seem so hard. Variants like 144 are a challenge because you can fill the board with tiles that can never lead to your goal, and it's easy to get into a situation where you can't help generating them.
[+] smaudet|11 years ago|reply
Beat, not too hard.

But that's because I suspect the game would make it difficult/impossible to get beyond 243.

There isn't enough space for 3-chains, this was fine for 2-chains, but for 3-chains my winning move at the end was impossible without changing my strategy.

[+] mishop|11 years ago|reply
5% winers until now :) Or the players are too smart or the game is not too hard ?
[+] XERQ|11 years ago|reply
If you're looking to add difficulty, it might make sense to remove a horizontal and vertical row and make it 4x4.
[+] stinos|11 years ago|reply
5% winers until now

Where do you see that?

[+] dfan|11 years ago|reply
This is the first one of these in a while that felt qualitatively novel to me. Nice work!

I'd add at least one more level, since it should clearly be possible to reach higher tiles than 243.

[+] gerry_shaw|11 years ago|reply
I wish Threes! was this easy. Fun but too easy (beat it second time). This is a good thing for me so I won't waste more time on it :)

Thanks for making it though, was a fun distraction.

[+] xbilldozer|11 years ago|reply
Why must people continue to create new obsessions for me...
[+] mishop|11 years ago|reply
What about if I move target to 729 (3^6)?
[+] RandomSpamMan|11 years ago|reply
Still makes me sad that people are calling these 2048 clones when Threes started it all off.
[+] chasing|11 years ago|reply
Don't see "clone" used anywhere. Just "inspired by." Which seems accurate, since this is more like 2048 than Threes.
[+] devcpp|11 years ago|reply
Threes wasn't FOSS so it's legally easier to say "2048 clone".
[+] qpes|11 years ago|reply
It is very interesting that 2048 strategy doesn't work here.
[+] mauricio-OH|11 years ago|reply
I beat the game in the first try. Too easy.
[+] saalweachter|11 years ago|reply
This doesn't feel any harder to me than 2048. The same basic strategies seem to work about as well on both.
[+] atoponce|11 years ago|reply
I find the same basic strategies don't hold up as well. It seems much easier for me to foul up because I need 3 in a row, rather than just 2.
[+] chatman|11 years ago|reply
Totally incorrect! The same strategy hardly working, i.e. the strategy of keeping the highest tiles on one corner of the board.
[+] jhonnycano|11 years ago|reply
I think here it is more important to manage better the free space
[+] igrice|11 years ago|reply
it's addictive too. Again, playing games all day.