(no title)
snu | 11 years ago
My thought on it tho, I think the article misses a GOOD use of cutscenes: A good story is all about tension and release, and a cutscene can provide a necessary release from intense gameplay (not that it's the only way).
Am I wrong on this? I'm sure there are differing opinions on this depending on what game genres you enjoy (I'm quite a fan of traditional RPGs).
teamonkey|11 years ago
That's not to say they're not overused in general, but they can have their use.
On the subject of overuse, one reason is that a linear story and movie-like cutscenes are easier and cheaper to write and make, at least compared to the alternative. The processes are well-known and so they're easier to budget for.
columbo|11 years ago