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thealphanerd | 11 years ago

Hey t-plane. Famo.us offers a bit more than just matrix 3d transforms, in fact one of the best ways to think about how famo.us handles dom is more of a transport layer. There is no reason that famo.us could not use the same entity pattern and tree to render to webgl, we just have not been focusing on it (yet).

Disclaimer I work at Famo.us

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t-plane|11 years ago

I hear you, man. But, as we know it, famo.us, is all about matrix3d. And I haven't seen a webGL renderer for it yet. On the other hand, three.js added css3d renderer and it works pretty well with their already established webGL approach.

thealphanerd|11 years ago

Keep your eyes peeled for the stuff we are going to announce next Wednesday :D