Actually a lot of games are written in c# these days since that's what most unity developers use (and the other options are even less "lean").
I'd say c or c++ is only really standard in the AAA world, most casual/mobile/indie devs use higher level languages & engines (c#/unity, haxe, as3/flash, lua/corona, etc.)
That's a "recent" development though :) The original title back in the day were all written in assembly, you really have to squeeze out every single byte and cycle for something like Pokemon or Kirby.
pjmlp|11 years ago
Only slowly after the 32bit became mainstream, did professional game developers started adopting C.
In the 8 and 16 bit days, C (and Pascal dialects) were viewed as C# and Java are nowadays for game development.
[0]Using my 80's developer hat.
ido|11 years ago
I'd say c or c++ is only really standard in the AAA world, most casual/mobile/indie devs use higher level languages & engines (c#/unity, haxe, as3/flash, lua/corona, etc.)
ekianjo|11 years ago
BonsaiDen|11 years ago
judk|11 years ago