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Skoofoo | 11 years ago

Author here. Make sure to check out the examples and docs! This is alpha-stage software, but there is roughly enough functionality to build a complete modern video game.

Please ask me any questions you have! Feedback is appreciated.

discuss

order

ccallebs|11 years ago

Is the main benefit to Yeah vs. other frameworks (Gosu in particular) that it compiles to JS? I'm actually weighing game framework options for a project I want to undertake.

Skoofoo|11 years ago

Gosu is a library that provides the basic building blocks for a video game, while Yeah is an opinionated framework designed to be fast to build games with. It is similar to Sinatra vs Ruby on Rails.

A major feature of Yeah is a Processing/HTML5 Canvas-like drawing API. http://rdoc.info/github/yeahrb/yeah/9f065a6/Yeah/Display

Yeah is in early development; more time-saving constructs and functionality are in the works (animated sprites, collision detection, touch controls, etc).

Yeah compiles to JS now, though it is platform-agnostic - in the future it will also compile into PC executables and mobile apps.

djur|11 years ago

Neat! I had been trying to figure out what library to use for the upcoming Ludum Dare competition, and I think this answers it.

I'll probably be peppering you with questions/feedback next weekend, in that case. Are GitHub issues the best way to do that?

Skoofoo|11 years ago

I think that this framework will be ideal for sprints like Ludum Dare.

Please do write about any questions, suggestions, issues, and bugs via GitHub issues, or to my personal email: skoofoo@gmail.com