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Alain-lf | 11 years ago
"On Oculus Rift and pretty much every other virtual and augmented reality experience, what the viewer sees is flat and floating in space at a set distance."
I was under the impression that the Oculus Rift had full stereoscopic 3d? Either I'm wrong or this article is wrong.
Stratoscope|11 years ago
In the real world, your eyes refocus for objects at different distances. It's not just a "stereoscopic effect". The actual focus distance - what's blurry and what's not blurry - changes.
This doesn't happen with devices like the Rift or a 3D movie screen. Your eyes may have to swivel in and out to align the images, but they don't have to refocus.
Very different from the real world!
danielbln|11 years ago
nyolfen|11 years ago
how is this different from refocusing?
VikingCoder|11 years ago
https://www.youtube.com/watch?v=uwCwtBxZM7g
It explains what they're talking about. Your eyes can focus on different parts of the view - it's not just an infinite depth-of-field display like we're used to. It's like the display version of a Lytro camera.
mmoss|11 years ago
mwilcox|11 years ago
Light field displays are to the Rift like the Rift is to a 3DTV.
psykotic|11 years ago
epistasis|11 years ago
Other, non-screen based technologies, such as DLP [1] would allow the rendered field of depth to adjust based on the eye's focus, allowing the scene to be more realistic, and reducing mental fatigue. I think there was a different company using someting like this. [2]
[1] http://en.wikipedia.org/wiki/Digital_Light_Processing
[2] http://kotaku.com/people-really-want-that-other-scary-cool-v...
jblow|11 years ago
So you might have fun wondering how to build something that doesn't work like that.