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Alain-lf | 11 years ago

A whole lot of money for a whole lot of buzzword but no information in sight... Magic Leap's own website has even less information.

"On Oculus Rift and pretty much every other virtual and augmented reality experience, what the viewer sees is flat and floating in space at a set distance."

I was under the impression that the Oculus Rift had full stereoscopic 3d? Either I'm wrong or this article is wrong.

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Stratoscope|11 years ago

In a way, stereoscopic 3D is seeing something "flat and floating in space at a set distance". The focus distance is the same for both your eyes, and the same for anything you look at.

In the real world, your eyes refocus for objects at different distances. It's not just a "stereoscopic effect". The actual focus distance - what's blurry and what's not blurry - changes.

This doesn't happen with devices like the Rift or a 3D movie screen. Your eyes may have to swivel in and out to align the images, but they don't have to refocus.

Very different from the real world!

danielbln|11 years ago

I think John Carmack on one of the Oculus panels was pondering, if infinite focus isn't actually an improvement over having to converge all the times. From any other mouth I'd take that as trying to rationalize a flaw of the display tech that Oculus is currently using, but Carmack isn't really known to do that. I'd like to compare regular infinite focus tech with something like light fields, and see if it improves presence. If it doesn't improve on presence or immersion significantly, then I'd rather have relaxing infinite focus I think.

nyolfen|11 years ago

"Your eyes may have to swivel in and out to align the images, but they don't have to refocus."

how is this different from refocusing?

VikingCoder|11 years ago

Watch this video at the 4 minute mark:

https://www.youtube.com/watch?v=uwCwtBxZM7g

It explains what they're talking about. Your eyes can focus on different parts of the view - it's not just an infinite depth-of-field display like we're used to. It's like the display version of a Lytro camera.

mmoss|11 years ago

The Oculus Rift has full stereoscopic 3D. I think he may have misspoken. Just speculating, but maybe Magic Leap has some sort of eye tracking.

mwilcox|11 years ago

Light field displays literally show a different image to one part of your retina than another. It is not incorrect to explain that technologies like the rift are 'flat', as, while they may show two images, they are simply flat images on a display. Light field tech combines an array of images that recreates the way light works in reality.

Light field displays are to the Rift like the Rift is to a 3DTV.

psykotic|11 years ago

The article is wrong. What they're clumsily describing there sounds like Google Glass style AR.

epistasis|11 years ago

No, the article is right, "set distance" means that the eye focuses on a distance that is fixed, namely the distance to screens. It can have full stereoscopic 3D and still force the human eye to focus at a given distance. This is a big change from real life, where the eye is continuously changing the focus based on the depth of objects of interest.

Other, non-screen based technologies, such as DLP [1] would allow the rendered field of depth to adjust based on the eye's focus, allowing the scene to be more realistic, and reducing mental fatigue. I think there was a different company using someting like this. [2]

[1] http://en.wikipedia.org/wiki/Digital_Light_Processing

[2] http://kotaku.com/people-really-want-that-other-scary-cool-v...

jblow|11 years ago

The article isn't wrong, it's just ambiguously written. When you are viewing stereoscopic 3D, you are indeed looking at a surface that is flat and at a fixed distance from your eyes. This has consequences in terms of how your eyes are used to working versus how they have to work in a situation like this.

So you might have fun wondering how to build something that doesn't work like that.