There is no point in drawing a distinction between the future of technology and the future of mobile.
I find Evans' analysis of mobile a bit hyperbolic. Yes the growth of mobile is explosive and, in some cases, it's displacing older technology. But for a lot of use cases small touch screen devices are simply inadequate. It's probably true that a lot of people that used to use desktop or laptop computers just to check email and Facebook have shifted that activity to their phones and tablets. But its equally true that these devices are still really only good for quick, informal communication and browsing. Despite the best efforts of Apple and Samsung to persuade us otherwise, tablets are lousy for getting real work done.
So we find ourselves in the ironic situation of a domain that is experiencing almost unprecedented growth but in which almost nobody is making money except Facebook and the vendors of what are essentially gimmicky slot machine games. My take on this is that the market for richer desktop/laptop software isn't going anywhere soon. People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers. As a developer this kind of customer is in many ways a better customer to serve than a teen snapping selfies on a phone.
> Yes the growth of mobile is explosive and, in some cases, it's displacing older technology.
I think the mischaracterization is of what mobile is replacing. It isn't the PC. A PC is primarily a computing device, an iPhone is primarily a communications device.
The iPhone and iPad aren't replacing PCs, they're replacing newspaper, radio and telephone. They're only replacing PCs to the extent that the PC had already partially replaced some of those things.
If you look at the biomechanics, it does seem like a keyboard + mouse + >=20" screen is the optimal setup for doing actual work. A keyboard is simply the most efficient way to get information into a computer (the exception is that some graphics editors work might work better with a multitouch screen, it will be interesting to see if someone builds a touch-first photoshop killer). That said, there might be a convergence where mobile devices learn to run desktop software, and can be docked to a mouse/keyboard/monitor. But we are still a long ways from that point, and there is no great incentive to build office suites for mobile devices that are efficient for power/work users.
Mobile is great for 1) consuming content 2) interacting with your extended environment when you are not grounded to a computer (summoning an Uber, paying with an app, etc.) The money in content consumption will go to either the content creators or the digital sharecroppers (Facebook).
So the question is, are there large untapped areas where a phone could be used to interact with ones environment? What kind of day-to-day things could be enhanced with internet connected software?
> But for a lot of use cases small touch screen devices are simply inadequate.
The number of use cases is less important.
What are the most common use cases?
You're conflating people that use computers as part of their job incidentally, with people that use a computer because their job inherently necessitates one. Refer to this article about the most common occupations in the US: http://www.theatlantic.com/business/archive/2013/04/the-10-m...
Managing emails, customer relationship software, and checking websites are often the extent of how a person uses a computer at their job.
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> So we find ourselves in the ironic situation of a domain that is experiencing almost unprecedented growth but in which almost nobody is making money except Facebook and the vendors of what are essentially gimmicky slot machine games.
Business facing software never gets mainstream news whether it's mobile or not. It just so happens that most new and popular consumer focused technology is mobile / web.
Making news =/= making money.
Microsoft, Oracle, etc. make gobs of money selling to business and enterprise customers. You never hear about it because it's uninteresting.
In the same vein, you don' hear about business software that runs on mobile. "Make my business software work on mobile" is a booming category of work in software development.
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> People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers.
In the cases you suggested you propose that it's different. However, they might need the physical interface of a real computer, or the technical power of a real computer, but they don't really need a "real computer"
- traditional input devices (keyboards) are increasingly compatible with mobile hardware
- tablets and cell phones are only getting MORE powerful, not less
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It's really just a matter of time before the line between mobile and desktop disappears.
Part of what's keeping it there is simply the fact that desktop class hardware from the last 2004 is still good enough to do what most people need to do in 2014
I think there is u between two different concepts: 1) mobile will replace existing uses of technology; 2) most of the growth of technology will be in mobile.
The former is almost certainly false. I'm not going to be drafting briefs on an iPad any time soon, nor are CPA's going to be poring over spreadsheets on iPads. On the other hand, the proportion of overall technology users that need to do these things is shrinking because of all the new users coming online who use technology for consumer and social media purposes. E.g. there are far more kids using tablets and phones, who never used a desktop computer before, than there are CPA's hunkered down in front of giant Excel spreadsheets. So the latter is almost certainly true.
A good point of comparison is the 3D graphics market. Initially, it was primarily used for CAD, etc. But consumer 3D exploded, and because it was such a bigger market, all the R&D effort migrated in that direction. Workstation users still exist today, as many as ever did, but now they use re-purposed consumer hardware.
I wouldn't be surprised if the same thing happens to people who use desktop and laptop computers. I imagine I'll still be drafting briefs on my Mac 20 years from now, but my Mac will probably be re-purposed mobile technology.
There is a good chance that VR done right for mobile - Samsung Gear via Oculus being the first - will change the game.
I have played a bit with a very preliminary version of "Virtual Desktop" (1) and it is shockingly usable even at the current low res of Oculus
With a properly built out VR desktop that allows for multiple "monitors" or workspaces + mobile VR tech a few piterations out I think it's in the cards that our current Pc form factor dramatically changes or blends towards truly mobile hardware
"I'm trying to think of a good analogy. When we were an agrarian nation, all cars were trucks. But as people moved more towards urban centers, people started to get into cars. I think PCs are going to be like trucks. Less people will need them. And this transformation is going to make some people uneasy... because the PC has taken us a long way. They were amazing. But it changes. Vested interests are going to change. And, I think we've embarked on that change. Is it the iPad? Who knows? Will it be next year or five years? ... We like to talk about the post-PC era, but when it really starts to happen, it's uncomfortable."
> People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers. As a developer this kind of customer is in many ways a better customer to serve than a teen snapping selfies on a phone.
This is true, but the point is that this is now a very small (and very rapidly shrinking) fraction of what constitutes "computing".
Digital photography - used to involve a PC, doesn't need to now. Casual video editing (which lets remember is the vast majority of video editing) - used to involve a PC, doesn't need to now. E-mail and electronic communications - used to involve a PC, doesn't need to now. Basic productivity/note taking/sorting/keeping - used to... you get the picture.
It's not just that SmartPhones/tablets are replacing some PC tasks, it's that there is a whole new swath of users for whom what might previously have been thought of as computing has nothing to do with a PC.
Think of it in terms of shooting video. 40 years ago if you were shooting video there would be a good chance you were some sort of professional (or at the very least an enthusiastic amateur). Now, if you're shooting video, you're probably just a regular person. That doesn't mean that Smartphones have changed what professionals do or use, but it does mean that professionals are a very small fraction of the video now being shot.
The PC is the same, it's still there and still needed, it's just shrinking in terms of it's proportion of what's being done.
But for a lot of use cases small touch screen devices are simply inadequate.
That's a bit of a red herring. One of my colleagues uses a Surface; the first thing she does on arriving at the office is plug two cables to work with a proper screen and keyboard. Then when she has a meeting, she simply unplugs and uses it as a tablet, which is useful for passing it around, etc.
People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers. As a developer this kind of customer is in many ways a better customer to serve than a teen snapping selfies on a phone.
But in between those sits 90% of the market, which is everyone who works all day with not-that-complex Office documents (certainly stuff that can be handled by a quadcore, 2GB machine) and web apps which offload most work to the servers (third-party or internal).
I may be biased because we provide solutions on top of a web-based, Free Software platform (https://www.odoo.com/), but I believe most of our clients' workers could replace their laptops with tablets + stand without any loss of functionality.
> I find Evans' analysis of mobile a bit hyperbolic....for a lot of use cases small touch screen devices are simply inadequate.
Consider his use metonymic and look at the picture on page 28. When you see "mobile" see "extremely personal device that you interact with ubiquitously and almost continuously, with sensors so it senses your movements, listens to you even when you are not explicitly manipulating it, and is constantly connected." Today, essentially the only devices like that are phones.
But his core points are:
- You no longer sit down to have a "computing experience" -- it's increasingly part of the fabric of society and life
- This will only accelerate and new devices and modes and capabilities will flourish and extend it
- This shift is transformational, not incremental.
- Almost any plan that made sense a few years ago is now irrelevant.
These are concepts that are so clear that they simultaneously appear banal and yet will go unrecognized by most people even as they are being planed by these "banal truths".
> I find Evans' analysis of mobile a bit hyperbolic.
Spot on. I've been a follower of his for some time now and while he's obviously smart an insightful, he does sometimes veer into hyperbole bordering on know-it-all snark. There's nothing wrong with it, per se, other than that the audience might not take it as seriously as an argument made more rationally.
Well, I'd say you completely missed by a light year the whole point of the presentation. The reality is that the impact of mobile on the planet probably remains understated. There will continue to be an explosion of mobile devices, not even accounting for wearables, sensors, etc. While the desktop remains relatively unchanged for a decode or two.
Of course they will need to do those things. We also still need to process credit card transactions, and we still use mainframes to do it, and IBM still makes a tidy income selling and servicing them. But I don't think anyone would consider us to be living in the era of the mainframe. The point isn't that the old stuff goes away, but that they lose their positions as the center of gravity.
> But for a lot of use cases small touch screen devices are simply inadequate.
Working in the industrial and automotive manufacturer setup, people buying equipment don't give a shit whether a touch screen is an actual improvement for the people on the shop floor. They buy anything that looks like a tablet and has a touch screen, as much as the workers might curse it.
Is this actually true? My perception is that the smartphone bubble is bursting. Yes, there are lots more people to come online, but all they're going to do is use WhatsApp and Facebook.
The big disappointment of mobile is that all this stuff doesn't seem to result in enabling people to do their jobs better or more easily. Web apps really exploded with things like Basecamp, but the most mobile has brought along for that seems to be mobile email. (Edit to add, the only exceptions I can think of to this are actually the SMS apps deployed in the places pegged to explode in smartphone usage).
Having lots of people mindlessly addicted to notifications is not really that interesting.
Your focus on jobs and notifications is a little frustrating as there's a lot more to life than working. For example, I just traveled to the USA for the first time.
How do I get somewhere? Google maps will tell me the route, another app is telling me when the bus next comes.
Where should I eat in this brand new city? Yelp will find me somewhere good.
Coffee (I'm not a fan of American style drip coffee)? Yelp again.
What should I check out today? Originally fully researched before leaving the apartment/hotel, now I go to breakfast and look around, if it rains halfway through the day I can come up with a new plan that involves being inside.
Getting my boarding pass? No longer do I need to print anything, just show them my screen and they can scan the barcode off that.
Want to call home? No need for an expensive phone card, I can just use whatsapp or viber to chat to my parents.
Get in a cab and don't want to be ripped off because of accent? Maps again ("please take the FDR, the traffic there isn't too bad").
For work: My contract is currently approaching it's end, I managed to set up two interviews in my home from another country while on the go, never having to stop and pull out my laptop
I would say that without my smartphone I would have had to spend a lot of time asking locals, researching on a computer ahead of time, and generally looking like a tourist with a massive tourist map (a good way to get pick pocketed). As a result I was able to do most of my research on the move and really streamline my holiday to something where I didn't need to sit down for a couple hours each night to work out what to do tomorrow.
Completely agree with this. We've reached the same point we did with laptops a few years ago where making hardware more powerful doesn't improve the user experience much. Phones from different manufacturers are more or less interchangeable and there's not much incentive for an owner of last year's model to upgrade to this year's model. Both of the leading app stores are full of gimmicky junk and the leaderboards are increasingly stagnant. The prospect for indie mobile developers with new ideas is grim in 2014. Users are settling into patterns with a handful of established apps and it turns out there's just not that much you can do as a developer with nothing more than a 5" touch screen.
So I'm a contrarian even though I've been building mobile apps for the last four years. The desktop seems like both a vastly more interesting but likely also more lucrative place to be for a developer.
> "all this stuff doesn't seem to result in enabling people to do their jobs better or more easily..."
While I disagree with that notion, I also wonder why the focus on merely jobs. Smartphones and mobile devices have enabled people's lives to be much easier. Not more than 10 minutes ago I just determined the optimal route to a meeting, factoring in real-time traffic (measured by phones) and overlapping mass transit lines. If I'm late or my meeting partner isn't there ("there" being a location determined by ratings on Yelp's app, as the meeting was scheduled via my phone during another meeting), I have instant access to him and vice versa. Just the first example that comes to mind.
There are, literally, dozens of expensive devices that have been replaced by free/inexpensive smartphone apps in the past few years, to say nothing of smartphones enabling us to do things we never even thought of a few years ago. In 2014, it is possible for the middle class to take timelapse aerial video from a drone and edit/upload/share it remotely via phone in a matter of minutes. I cannot imagine what will be possible in a mere two years, when apps have replaced even more expensive things and enabled us to do things heretofore unconsidered.
Well, I guess you've completely missed that it's not about improving work, it's about improving non-work such as entertainment, leisure and healthcare.
Work computers have remained relatively static by comparison in capabilities, numbers, usage and usage type.
I think this varies. I'm not a grandparent, but am close to 50 years old and have been working in computer technology my entire adult life. I have an Android smartphone (got my first one this year) but have not installed any apps on it. Email, web browser, text messages, calendar, contacts, and maps are all there and I can't really think of anything else useful I'd want it to do.
My mother-in-law on the other hand IS a grandmother and she's constantly using Facebook, Instagram, Twitter, and half a dozen other things on her phone. I don't see the point in any of it and don't use any of those things.
Yeah, my email usage at age 12-15 was also almost nil and that was in the 90s. Doubt stats at 12-15 correlate well to whether those kids will use email when they hit college.
I'd say it depends. I'm a 30 year old Linux/Windows system engineer, spend too much spare time reading about distributed systems and programming matters, but really only use my phone(Nexus5) the same with the addition of pager duty and the odd boarding pass. The "basics" really. My mate is 7 years younger in the same industry and I don't believe he's snapgrams or instachats. Partner doesn't even want a smartphone because she's afraid she'll lose it. My father uses Facebook way more than I do.
While e-mail may not be perfect, it still seems to be the best medium there is for people who collaborate best via asynchronous communication. The antipattern of using more synchronous media -- the telephone, in particular -- to force quick decisions is obnoxious and I think ultimately counterproductive.
When I saw that slide I said to myself "rather, email is for people who have a job". But who knows, maybe that generation will reject email and create some brilliant collaboration tools that are modeled more after the instant messaging model? Was Wave just ahead of it's time?
Email is for people who don't like reliable communication.
Too many blackholes for your message to fall into. Too many spammers, I block 90% of around 100,000 messages a day. Too many servers use unreliable blacklists. No notification anything has gone wrong.
You know I used to keep in touch with people primarily through emails. I don't know when, but recently - most of my communication switched to messaging apps like messenger iMessage and whatsapp. I never thought it would happen. I tripped onto email. Now I realize it's pretty good. I still do pump out emails for more formal writing through and longer messaging, but truth of the matter is with messaging apps I'm in contact with more people with shorter more personalized bursts of information.
I mainly program Android apps, many for my side business.
Some people here have said "mobile has peaked". I go around with my Android mobile phone, and I have trouble finding out what time stores close. I have trouble finding nearby supermarkets. I certainly can't find out if supermarkets have an item in stock, or if the item on sale. I can't find a nearby bathroom to use.
We are nowhere near mobile peaking. Yes, there may be a little bubble now that fizzles out before it comes back again. Kind of like how there was a website bubble, which fizzled in 2000, and then four years later Facebook was started. The day I can punch into my phone asking where I can buy a chair, and get back most of the local stores, and what they have in stock, and for what price - that is when the "smartphone bubble" is soon to "burst".
My smartphone has 2 Gigs of RAM and most of it is wasted. Games on phones aren't even interesting because my fingers slide right off the screen when the action gets fast. Give me a PC with 2 Gigs of RAM and I can do amazing things with it, a mouse and a keyboard. Every single phone app I use is an exercise in futility or it feels that way. Touch is a terrible HID. Smart phones are handy when you don't have anything else but man I really prefer anything else, I'm considering buying a Chrome laptop or Surface if I can wipe them and install Ubuntu on them and can plug in a SIM card; not a bigger phone, a real computer.
By these figures, 80% of the world will be carrying a mobile spy tool by 2020. I refuse to do anything on a mobile phone that is conceivably worse than PG-13. Until mobile hardware is free and open, I only view the proliferation of mobile Internet as a tool for human enslavement.
The western world right now is in a bit of a defeatist mood and pessimism reigns supreme. And while I can't deny that all things end and in some sense civilization is scheduled for some receding, I find myself wondering what impact this sort of technology will have on that process. Technology is speeding everything up so much and so fast... what if technology speeds up our next "dark age" from centuries to decades... or decade... or mere years? What if we're even already halfway through the decline?
We know technology is a big game changer. Sometimes we overestimate that impact, but sometimes we underestimate it too. What will it do for everyone to have a smartphone? Heck if I know! But perhaps it's reason for at least a smidge of hope.
Well, smartphones simply enable you to do things that you can't otherwise do. I don't think they'll have much of an effect on how long our next Dark Ages lasts. The dark ages were primarily due to culture, not ability. Smartphones enable culture to morph in interesting ways, but they don't override it. People will still be people.
The evolution of mobile technology has ironically been held back by its success. Today it's too easy to make money in mobile devices, just make things thinner, shinier, faster, and prettier and you're most of the way there. And then you can rake in massive profit margins in a market where people replace their devices on a timeframe measured in months. It's practically raining cash in the land of successful mobile manfuacturers.
But once we get past this early stage of mobile success people will be looking to gain more productivity out of their devices. Today have the power and OS chops to handle beefy tasks, but for the most part the UX and peripheral experience isn't there. But that'll change. There will be more attachable keyboards, more desktop docking stations, etc. And then the use of tablets and smartphones in business will drive the manufacturers to service that market more and more to meet those needs.
Meanwhile, the low end of mobile will get cheaper as the developing world starts to gain access to computing and folks find out how valuable that market is and figure out how to serve it.
This is the 2nd wave of the personal computing revolution and it's only just barely started, what we'll see in the next 10 years will blow the doors off the last decade.
This remind me of the race towards smaller phones we experienced in the pre-smartphone era I don't see Sonys ultra small mobiles being in vogue anymore. We seem to forget a simple fact.
The smartphone was not a better phone but a smaller computer. The idea that mobile is somehow replacing most of the other platforms and their usage is simply misplaced.
Mobile is part of a diverting technology trend not converging.
At every moment of disruption in technology people saying that the new technology doesn't replace the incumbent. By definition disruptive technologies are less functional and inadequate "replacements".
First, folks tend to talk about all the things that the new technology can't do that the old one does do. In the Steve Jobs interview at All Things D referenced in the comments, he goes on to talk about how software needs to get written--"it is just software" he says. In the near term history we have seen this same dynamic in the advent of the GUI relative to CUI or in the way browser/HTML subsumed the GUI client-server apps. People are writing more code all the time that is "mobile only" even if some of it reinvents or reimagines the desktop/laptop world. I was struck by Adobe's recent developer conference where they showed many mobile apps. As an always aspiring photog we can see how the field is transitioning.
Second, people tend to underestimate the way that new tools, as ineffective as they are, drive changes in the very definition of work. Said another way, people forget that tools can also define the work and jobs people have. It isn't like work was always "mail around a 10MB presentation before the meeting". In fact a long time ago meeting agendas were typed out in courier by a typist -- that job was defined by the Selectric. The tools that created presentations, attachments, and follow up email defined a style of working. While we're reading all this, the exponential rise of mobile is changing what it means to work--to go to a meeting, to collaborate, to decide, to create, etc.
What is so fascinating about this transition is that we might be seeing a divide where creators of tools will use different tools, at least for some time, than the masses that use tools. Let's not project the needs of developers on to the whole space. We might reach a point where different tools are needed. Two years ago I might have said this applies to a lot of fields, but the rapid rise of mobile and tablet based software for many things is making that argument weak. Cash registers, MRI machines, video annotation, and more are all scenarios I have seen recently where one might have said "needs a real OS" or "this need sa full PC". As with the the idea of underestimating software, our own desire to find an anchor pushes us to view things through a lens where our own work doesn't change.
All of this is happening. In parts of the world they are skipping over PCs (Africa and China). Everyone is seeing their time in front of a screen go up enormous amounts and most of that is additive, but for many there is a substitute effect. This doesn't happen overnight or for everyone. TO deny it though is to deny the very changes that led to supporting the idea that the mouse, overlapping windows, and color once displaced other technologies where people said those were not substitutes for the speed, efficiency, or capabilities of what was in use.
Yes, all this is true and recurrent... except when it isn't.
The theory is that disruptive technologies start as toys that can't handle the original workload, not that toys that can't handle the workload become disruptive technologies.
Very hard to compare two worlds (mobile and 'immobile' computers) without taking into account that the one is brand new and people seem to want one (and there is a very large push to own the latest and greatest) and the other is simply mature technology that works until the hardware dies. It's obvious you're going to sell more of things that sit in peoples pockets that replaced their previous phone, something they were doing with some regularity before smartphones appeared.
Smartphones and tablets are interesting, they may enable new applications, they take over some of the functionality of desktops and laptops but it's more of a continuum than a very strong difference, you go from small and on your person to phablets (what a word), tablets, laptops, touch screen all-in-one PCs, regular PCs all the way to servers.
So mobile simply completed the spectrum and as long as there is a fashion element to it they'll be sold in very large numbers (the fact that the batteries die is another push to upgrade them, ditto laptops).
In the longer term it will slow down a bit but mobile phones will always be sold in larger numbers than desktop computers because of these reasons.
There is one way in which 'mobile is eating the world', which is in terms of resources consumption, and that is going to be a real problem without better and more structured ways of thinking about disposing phones during the design phase as well as some kind of rebate program.
Its worth it to keep in mind that A&H are in the business of selling investors on their investment ideas. This is a marketing piece not a technology piece.
Don't disagree with the market numbers, but there's a problem with mobile. It is best illustrated by the fact that I csnnot develop a mobile app on a mobile device.
There won't be any "convergence" until mobile OSes are uncrippled.
I personally see a three device ecosystem. Mobile will cut into PC on the low end, but it's really growing into a space not served by PC or server. Computing in general is expanding.
I don't get the "Tech Brands Are Huge" slide, specifically the comparison to the same companies in 2004. Wouldnt you compare to the top four tech companies at the time (MSFT, AOL, whatever) to demonstrate that the share of global brand value in tech is much higher now?
I have been hoping for a world where developers and content creators produced reactive HTML 5 web apps that worked beautifully on all devices from phones to laptops to large screen desktops and TVs.
An analogy: writing and production tools have been getting better with output to PDF, Kindle, iBook, and print books. The overhead for creativity decreases so more effort goes to producing great content. This is what I would like for interactive web applications.
There is a lot of niche content and special interests and there will continue to be a wide range of devices. Lots very inexpensive phones in developing countries and a wide range of devices upscale. Content providers and application developers should have access to all users, world wide, with low development overhead.
I think my iPad ran out of battery three months ago, I haven't looked at it since. If you don't use it for entertainment, it's pretty much useless. Touchscreens and the fullscreen apps just doesn't work for me.
Mobile is not the future. We're in that future right now, and it's largely stabilized. I fully believe VR is the future. Anyone who's tried the Oculus and who has even an ounce of entrepreneurial imagination would agree. Just like when the iPhone came out in '07, the right convergence of technology has made it possible for truly convincing VR to make it into the mainstream. It will revolutionize gaming, commerce, socialization, productivity, and more. Those who understand this are already skating towards that puck. Everyone else is fighting over the few remaining scraps that the mobile table has to offer.
The problem is the definition of mobile. Mobile seems to be more like a form factor than an operating system. If at the end I can convert a tablet into a full featured PC (i.e Microsoft Surface running Visual Studio) or I can plug a future mobile phone to a keyboard and monitor and run Microsoft Office there then there is no division between mobile, desktop PC, and web.
[+] [-] cageface|11 years ago|reply
I find Evans' analysis of mobile a bit hyperbolic. Yes the growth of mobile is explosive and, in some cases, it's displacing older technology. But for a lot of use cases small touch screen devices are simply inadequate. It's probably true that a lot of people that used to use desktop or laptop computers just to check email and Facebook have shifted that activity to their phones and tablets. But its equally true that these devices are still really only good for quick, informal communication and browsing. Despite the best efforts of Apple and Samsung to persuade us otherwise, tablets are lousy for getting real work done.
So we find ourselves in the ironic situation of a domain that is experiencing almost unprecedented growth but in which almost nobody is making money except Facebook and the vendors of what are essentially gimmicky slot machine games. My take on this is that the market for richer desktop/laptop software isn't going anywhere soon. People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers. As a developer this kind of customer is in many ways a better customer to serve than a teen snapping selfies on a phone.
[+] [-] AnthonyMouse|11 years ago|reply
I think the mischaracterization is of what mobile is replacing. It isn't the PC. A PC is primarily a computing device, an iPhone is primarily a communications device.
The iPhone and iPad aren't replacing PCs, they're replacing newspaper, radio and telephone. They're only replacing PCs to the extent that the PC had already partially replaced some of those things.
[+] [-] pfitzsimmons|11 years ago|reply
Mobile is great for 1) consuming content 2) interacting with your extended environment when you are not grounded to a computer (summoning an Uber, paying with an app, etc.) The money in content consumption will go to either the content creators or the digital sharecroppers (Facebook).
So the question is, are there large untapped areas where a phone could be used to interact with ones environment? What kind of day-to-day things could be enhanced with internet connected software?
[+] [-] hayksaakian|11 years ago|reply
The number of use cases is less important.
What are the most common use cases?
You're conflating people that use computers as part of their job incidentally, with people that use a computer because their job inherently necessitates one. Refer to this article about the most common occupations in the US: http://www.theatlantic.com/business/archive/2013/04/the-10-m...
Managing emails, customer relationship software, and checking websites are often the extent of how a person uses a computer at their job.
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> So we find ourselves in the ironic situation of a domain that is experiencing almost unprecedented growth but in which almost nobody is making money except Facebook and the vendors of what are essentially gimmicky slot machine games.
Business facing software never gets mainstream news whether it's mobile or not. It just so happens that most new and popular consumer focused technology is mobile / web.
Making news =/= making money.
Microsoft, Oracle, etc. make gobs of money selling to business and enterprise customers. You never hear about it because it's uninteresting.
In the same vein, you don' hear about business software that runs on mobile. "Make my business software work on mobile" is a booming category of work in software development.
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> People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers.
In the cases you suggested you propose that it's different. However, they might need the physical interface of a real computer, or the technical power of a real computer, but they don't really need a "real computer"
- traditional input devices (keyboards) are increasingly compatible with mobile hardware
- tablets and cell phones are only getting MORE powerful, not less
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It's really just a matter of time before the line between mobile and desktop disappears.
Part of what's keeping it there is simply the fact that desktop class hardware from the last 2004 is still good enough to do what most people need to do in 2014
[+] [-] rayiner|11 years ago|reply
The former is almost certainly false. I'm not going to be drafting briefs on an iPad any time soon, nor are CPA's going to be poring over spreadsheets on iPads. On the other hand, the proportion of overall technology users that need to do these things is shrinking because of all the new users coming online who use technology for consumer and social media purposes. E.g. there are far more kids using tablets and phones, who never used a desktop computer before, than there are CPA's hunkered down in front of giant Excel spreadsheets. So the latter is almost certainly true.
A good point of comparison is the 3D graphics market. Initially, it was primarily used for CAD, etc. But consumer 3D exploded, and because it was such a bigger market, all the R&D effort migrated in that direction. Workstation users still exist today, as many as ever did, but now they use re-purposed consumer hardware.
I wouldn't be surprised if the same thing happens to people who use desktop and laptop computers. I imagine I'll still be drafting briefs on my Mac 20 years from now, but my Mac will probably be re-purposed mobile technology.
[+] [-] aresant|11 years ago|reply
I have played a bit with a very preliminary version of "Virtual Desktop" (1) and it is shockingly usable even at the current low res of Oculus
With a properly built out VR desktop that allows for multiple "monitors" or workspaces + mobile VR tech a few piterations out I think it's in the cards that our current Pc form factor dramatically changes or blends towards truly mobile hardware
(1) https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=8...
[+] [-] awad|11 years ago|reply
"I'm trying to think of a good analogy. When we were an agrarian nation, all cars were trucks. But as people moved more towards urban centers, people started to get into cars. I think PCs are going to be like trucks. Less people will need them. And this transformation is going to make some people uneasy... because the PC has taken us a long way. They were amazing. But it changes. Vested interests are going to change. And, I think we've embarked on that change. Is it the iPad? Who knows? Will it be next year or five years? ... We like to talk about the post-PC era, but when it really starts to happen, it's uncomfortable."
[+] [-] Tyrannosaurs|11 years ago|reply
This is true, but the point is that this is now a very small (and very rapidly shrinking) fraction of what constitutes "computing".
Digital photography - used to involve a PC, doesn't need to now. Casual video editing (which lets remember is the vast majority of video editing) - used to involve a PC, doesn't need to now. E-mail and electronic communications - used to involve a PC, doesn't need to now. Basic productivity/note taking/sorting/keeping - used to... you get the picture.
It's not just that SmartPhones/tablets are replacing some PC tasks, it's that there is a whole new swath of users for whom what might previously have been thought of as computing has nothing to do with a PC.
Think of it in terms of shooting video. 40 years ago if you were shooting video there would be a good chance you were some sort of professional (or at the very least an enthusiastic amateur). Now, if you're shooting video, you're probably just a regular person. That doesn't mean that Smartphones have changed what professionals do or use, but it does mean that professionals are a very small fraction of the video now being shot.
The PC is the same, it's still there and still needed, it's just shrinking in terms of it's proportion of what's being done.
[+] [-] icebraining|11 years ago|reply
That's a bit of a red herring. One of my colleagues uses a Surface; the first thing she does on arriving at the office is plug two cables to work with a proper screen and keyboard. Then when she has a meeting, she simply unplugs and uses it as a tablet, which is useful for passing it around, etc.
People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers. As a developer this kind of customer is in many ways a better customer to serve than a teen snapping selfies on a phone.
But in between those sits 90% of the market, which is everyone who works all day with not-that-complex Office documents (certainly stuff that can be handled by a quadcore, 2GB machine) and web apps which offload most work to the servers (third-party or internal).
I may be biased because we provide solutions on top of a web-based, Free Software platform (https://www.odoo.com/), but I believe most of our clients' workers could replace their laptops with tablets + stand without any loss of functionality.
[+] [-] gumby|11 years ago|reply
Consider his use metonymic and look at the picture on page 28. When you see "mobile" see "extremely personal device that you interact with ubiquitously and almost continuously, with sensors so it senses your movements, listens to you even when you are not explicitly manipulating it, and is constantly connected." Today, essentially the only devices like that are phones.
But his core points are: - You no longer sit down to have a "computing experience" -- it's increasingly part of the fabric of society and life - This will only accelerate and new devices and modes and capabilities will flourish and extend it - This shift is transformational, not incremental. - Almost any plan that made sense a few years ago is now irrelevant.
These are concepts that are so clear that they simultaneously appear banal and yet will go unrecognized by most people even as they are being planed by these "banal truths".
[+] [-] schtinky|11 years ago|reply
Spot on. I've been a follower of his for some time now and while he's obviously smart an insightful, he does sometimes veer into hyperbole bordering on know-it-all snark. There's nothing wrong with it, per se, other than that the audience might not take it as seriously as an argument made more rationally.
[+] [-] pbreit|11 years ago|reply
[+] [-] kemiller|11 years ago|reply
[+] [-] _pmf_|11 years ago|reply
Working in the industrial and automotive manufacturer setup, people buying equipment don't give a shit whether a touch screen is an actual improvement for the people on the shop floor. They buy anything that looks like a tablet and has a touch screen, as much as the workers might curse it.
[+] [-] snogglethorpe|11 years ago|reply
Seriously, who is this guy?
[+] [-] fidotron|11 years ago|reply
The big disappointment of mobile is that all this stuff doesn't seem to result in enabling people to do their jobs better or more easily. Web apps really exploded with things like Basecamp, but the most mobile has brought along for that seems to be mobile email. (Edit to add, the only exceptions I can think of to this are actually the SMS apps deployed in the places pegged to explode in smartphone usage).
Having lots of people mindlessly addicted to notifications is not really that interesting.
[+] [-] nickonline|11 years ago|reply
How do I get somewhere? Google maps will tell me the route, another app is telling me when the bus next comes.
Where should I eat in this brand new city? Yelp will find me somewhere good.
Coffee (I'm not a fan of American style drip coffee)? Yelp again.
What should I check out today? Originally fully researched before leaving the apartment/hotel, now I go to breakfast and look around, if it rains halfway through the day I can come up with a new plan that involves being inside.
Getting my boarding pass? No longer do I need to print anything, just show them my screen and they can scan the barcode off that.
Want to call home? No need for an expensive phone card, I can just use whatsapp or viber to chat to my parents.
Get in a cab and don't want to be ripped off because of accent? Maps again ("please take the FDR, the traffic there isn't too bad").
For work: My contract is currently approaching it's end, I managed to set up two interviews in my home from another country while on the go, never having to stop and pull out my laptop
I would say that without my smartphone I would have had to spend a lot of time asking locals, researching on a computer ahead of time, and generally looking like a tourist with a massive tourist map (a good way to get pick pocketed). As a result I was able to do most of my research on the move and really streamline my holiday to something where I didn't need to sit down for a couple hours each night to work out what to do tomorrow.
[+] [-] cageface|11 years ago|reply
So I'm a contrarian even though I've been building mobile apps for the last four years. The desktop seems like both a vastly more interesting but likely also more lucrative place to be for a developer.
[+] [-] LA_Banker|11 years ago|reply
While I disagree with that notion, I also wonder why the focus on merely jobs. Smartphones and mobile devices have enabled people's lives to be much easier. Not more than 10 minutes ago I just determined the optimal route to a meeting, factoring in real-time traffic (measured by phones) and overlapping mass transit lines. If I'm late or my meeting partner isn't there ("there" being a location determined by ratings on Yelp's app, as the meeting was scheduled via my phone during another meeting), I have instant access to him and vice versa. Just the first example that comes to mind.
There are, literally, dozens of expensive devices that have been replaced by free/inexpensive smartphone apps in the past few years, to say nothing of smartphones enabling us to do things we never even thought of a few years ago. In 2014, it is possible for the middle class to take timelapse aerial video from a drone and edit/upload/share it remotely via phone in a matter of minutes. I cannot imagine what will be possible in a mere two years, when apps have replaced even more expensive things and enabled us to do things heretofore unconsidered.
[+] [-] pinaceae|11 years ago|reply
look into wechat to see the future of mobile apps. it's basically a whole platform running within the chat app. communication, meetings, shopping, ...
billions of people will only own a smartphone, not a desktop, ever. hence the ever growing screen sizes of the Notes, 6 Pluses of this world.
[+] [-] pbreit|11 years ago|reply
Work computers have remained relatively static by comparison in capabilities, numbers, usage and usage type.
[+] [-] ams6110|11 years ago|reply
I think this varies. I'm not a grandparent, but am close to 50 years old and have been working in computer technology my entire adult life. I have an Android smartphone (got my first one this year) but have not installed any apps on it. Email, web browser, text messages, calendar, contacts, and maps are all there and I can't really think of anything else useful I'd want it to do.
My mother-in-law on the other hand IS a grandmother and she's constantly using Facebook, Instagram, Twitter, and half a dozen other things on her phone. I don't see the point in any of it and don't use any of those things.
Not sure who is the outlier.
[+] [-] jrkelly|11 years ago|reply
[+] [-] Rapzid|11 years ago|reply
[+] [-] dasmoth|11 years ago|reply
[+] [-] kalleboo|11 years ago|reply
[+] [-] pixl97|11 years ago|reply
Too many blackholes for your message to fall into. Too many spammers, I block 90% of around 100,000 messages a day. Too many servers use unreliable blacklists. No notification anything has gone wrong.
[+] [-] ececconi|11 years ago|reply
[+] [-] Ologn|11 years ago|reply
Some people here have said "mobile has peaked". I go around with my Android mobile phone, and I have trouble finding out what time stores close. I have trouble finding nearby supermarkets. I certainly can't find out if supermarkets have an item in stock, or if the item on sale. I can't find a nearby bathroom to use.
We are nowhere near mobile peaking. Yes, there may be a little bubble now that fizzles out before it comes back again. Kind of like how there was a website bubble, which fizzled in 2000, and then four years later Facebook was started. The day I can punch into my phone asking where I can buy a chair, and get back most of the local stores, and what they have in stock, and for what price - that is when the "smartphone bubble" is soon to "burst".
[+] [-] diltonm|11 years ago|reply
[+] [-] CalRobert|11 years ago|reply
I really miss them :-(
[+] [-] Cyther606|11 years ago|reply
[+] [-] jerf|11 years ago|reply
We know technology is a big game changer. Sometimes we overestimate that impact, but sometimes we underestimate it too. What will it do for everyone to have a smartphone? Heck if I know! But perhaps it's reason for at least a smidge of hope.
[+] [-] sillysaurus3|11 years ago|reply
[+] [-] InclinedPlane|11 years ago|reply
But once we get past this early stage of mobile success people will be looking to gain more productivity out of their devices. Today have the power and OS chops to handle beefy tasks, but for the most part the UX and peripheral experience isn't there. But that'll change. There will be more attachable keyboards, more desktop docking stations, etc. And then the use of tablets and smartphones in business will drive the manufacturers to service that market more and more to meet those needs.
Meanwhile, the low end of mobile will get cheaper as the developing world starts to gain access to computing and folks find out how valuable that market is and figure out how to serve it.
This is the 2nd wave of the personal computing revolution and it's only just barely started, what we'll see in the next 10 years will blow the doors off the last decade.
[+] [-] ThomPete|11 years ago|reply
The smartphone was not a better phone but a smaller computer. The idea that mobile is somehow replacing most of the other platforms and their usage is simply misplaced.
Mobile is part of a diverting technology trend not converging.
[+] [-] sinofsky|11 years ago|reply
First, folks tend to talk about all the things that the new technology can't do that the old one does do. In the Steve Jobs interview at All Things D referenced in the comments, he goes on to talk about how software needs to get written--"it is just software" he says. In the near term history we have seen this same dynamic in the advent of the GUI relative to CUI or in the way browser/HTML subsumed the GUI client-server apps. People are writing more code all the time that is "mobile only" even if some of it reinvents or reimagines the desktop/laptop world. I was struck by Adobe's recent developer conference where they showed many mobile apps. As an always aspiring photog we can see how the field is transitioning.
Second, people tend to underestimate the way that new tools, as ineffective as they are, drive changes in the very definition of work. Said another way, people forget that tools can also define the work and jobs people have. It isn't like work was always "mail around a 10MB presentation before the meeting". In fact a long time ago meeting agendas were typed out in courier by a typist -- that job was defined by the Selectric. The tools that created presentations, attachments, and follow up email defined a style of working. While we're reading all this, the exponential rise of mobile is changing what it means to work--to go to a meeting, to collaborate, to decide, to create, etc.
What is so fascinating about this transition is that we might be seeing a divide where creators of tools will use different tools, at least for some time, than the masses that use tools. Let's not project the needs of developers on to the whole space. We might reach a point where different tools are needed. Two years ago I might have said this applies to a lot of fields, but the rapid rise of mobile and tablet based software for many things is making that argument weak. Cash registers, MRI machines, video annotation, and more are all scenarios I have seen recently where one might have said "needs a real OS" or "this need sa full PC". As with the the idea of underestimating software, our own desire to find an anchor pushes us to view things through a lens where our own work doesn't change.
All of this is happening. In parts of the world they are skipping over PCs (Africa and China). Everyone is seeing their time in front of a screen go up enormous amounts and most of that is additive, but for many there is a substitute effect. This doesn't happen overnight or for everyone. TO deny it though is to deny the very changes that led to supporting the idea that the mouse, overlapping windows, and color once displaced other technologies where people said those were not substitutes for the speed, efficiency, or capabilities of what was in use.
[+] [-] marcosdumay|11 years ago|reply
The theory is that disruptive technologies start as toys that can't handle the original workload, not that toys that can't handle the workload become disruptive technologies.
[+] [-] jacquesm|11 years ago|reply
Smartphones and tablets are interesting, they may enable new applications, they take over some of the functionality of desktops and laptops but it's more of a continuum than a very strong difference, you go from small and on your person to phablets (what a word), tablets, laptops, touch screen all-in-one PCs, regular PCs all the way to servers.
So mobile simply completed the spectrum and as long as there is a fashion element to it they'll be sold in very large numbers (the fact that the batteries die is another push to upgrade them, ditto laptops).
In the longer term it will slow down a bit but mobile phones will always be sold in larger numbers than desktop computers because of these reasons.
There is one way in which 'mobile is eating the world', which is in terms of resources consumption, and that is going to be a real problem without better and more structured ways of thinking about disposing phones during the design phase as well as some kind of rebate program.
[+] [-] forgotAgain|11 years ago|reply
[+] [-] api|11 years ago|reply
There won't be any "convergence" until mobile OSes are uncrippled.
I personally see a three device ecosystem. Mobile will cut into PC on the low end, but it's really growing into a space not served by PC or server. Computing in general is expanding.
[+] [-] LVB|11 years ago|reply
[+] [-] mark_l_watson|11 years ago|reply
An analogy: writing and production tools have been getting better with output to PDF, Kindle, iBook, and print books. The overhead for creativity decreases so more effort goes to producing great content. This is what I would like for interactive web applications.
There is a lot of niche content and special interests and there will continue to be a wide range of devices. Lots very inexpensive phones in developing countries and a wide range of devices upscale. Content providers and application developers should have access to all users, world wide, with low development overhead.
[+] [-] CmonDev|11 years ago|reply
[+] [-] ck2|11 years ago|reply
After 5 minutes on a iphone or android phone I am like f* this give me a damn desktop.
[+] [-] mrweasel|11 years ago|reply
[+] [-] marknutter|11 years ago|reply
[+] [-] hownottowrite|11 years ago|reply
http://www.wolframalpha.com/input/?i=population%20of%20the%2...
[+] [-] unknown|11 years ago|reply
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[+] [-] wslh|11 years ago|reply