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_wdh | 11 years ago

This might be a stupid question, but does this mean that the number of Emeralds can that exist in the server is limited by the number of bitcoins that the owner has in the bank? I don't see how they can have a Minecraft world that has an infinite amount of space (and therefore infinite Emeralds) and support cashing out the Emeralds into bitcoins?

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runeks|11 years ago

You could build an exchange into the game -- a simple bid/ask order book. And add the ability to use more than one currency in the game. Bitcoins could work alongside "Emeralds", and simply be traded voluntarily via an exchange mechanism. Although if people are able to mine Emeralds without some kind of limit, it wouldn't take that long for people with bitcoins to stop bidding on Emeralds, and bitcoins would taker over as the currency (I assume). Would be a very interesting experience regardless of what happens.

Of course, this concept of using real money in a game is fundamentally incompatible with the ability to create something out of nothing inside the game. If you can create something without effort, why would you ever pay for it with real money? If, however, items take time to create, people would be willing to trade the item for money. Presumably the item would become increasingly expensive the more labor (or, simply, "waiting") that is put into it -- just like the real world: an entire apartment complex is expensive because it requires a lot of work to build, and 30 year old Whiskey is more expensive than the same Whiskey at 5 years of age, simply because it takes longer to make.

phaser|11 years ago

Finding emerald within the game is actually pretty difficult. We actually had to make it easier to find. But yeah, there would be a problem if no one donates to the server and the game wallet runs out of bitcoin. We are measuring this with high presicion to makepredictions for our second fundraising stage

ultimape|11 years ago

If they really are emerald ores, you could pretty easily restrict the biome generation algorithm to only create extreme hills when there is money in the bank. I expect the "mobs are stronger the further away from spawn" is also meant to put a bit of a dampener on the rate you can grab them.