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Show HN: ActionStreetMap: Build a gaming environment of your own city in Unity3d

60 points| eiskalt | 11 years ago |actionstreetmap.github.io | reply

11 comments

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[+] SwellJoe|11 years ago|reply
OSM has this much detail? The buildings and such seem way more fleshed out than I'm able to see on OpenStreetMap. Were those added via some other mechanism, or is there more data in OSM than I thought? Like, even height doesn't seem to be available, much less shapes like spires and such as shown in the demo image.
[+] bottled_poe|11 years ago|reply
This is a cool concept, but the real world is simply not as fun as a well designed game map.
[+] awjr|11 years ago|reply
As a tool for public space redesign it might have a better application. For example say you wanted to show a road with a cycle lanes. However the road widths would need to be reasonably accurate.
[+] copter|11 years ago|reply
Building a gaming environment is only one of the use cases of the engine. There can be many other application areas. In most cases road widths are satisfactory to show a road with cycle lanes.
[+] wattengard|11 years ago|reply
Now if one could easily export to a map format supported by games... I have been dreaming of playing Counter Strike in my hometown since ... Counter Strike was fashionable...
[+] benbristow|11 years ago|reply
You could always make a map in the Source SDK/Hammer. Relatively easy to pick up. Will take you a while but a nice project.