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kpreid | 11 years ago
Learning new information about the base game (or it being updated by the developers) changes what moves are best in the metagame — but as this knowledge propagates through the player base, the probability distribution of what-you-will-be-facing changes, which also changes the best choices of meta-moves.
For an example of why metagames are more than just knowledge about the base game, suppose that we have a fighting game with character A (or a CCG with a player-designed deck A) who is well-rounded and B who doesn't do so well in most cases but is good at beating A. Then even if the base game doesn't change at all and nobody learns a new trick, B is a good choice if and only if lots of other people are playing A — meaning you have a dynamical system.
A lively metagame keeps things interesting because players keep doing new (or dusting off old) things to defeat the current things, rather than sticking to what works — because "what works" changes. It avoids the problem of "X is best, so either you ignore other parts of the game or you are deliberately playing suboptimally".
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