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Moonjs: Apollo Guidance Computer Simulator

129 points| davidbarker | 11 years ago |svtsim.com

14 comments

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[+] Animats|11 years ago|reply
That's cute. Now someone needs to hook it up to Kerbal Space Program so you can fly with it.
[+] armistice|11 years ago|reply
KSP controls and UI are already a thousand times more powerful than this, though, so you'd have to disable all of those. The game would be unplayable without a ground station helping you out with the tracking, guiance and so on. Which, incidentally, is how this computer is designed to be used.
[+] olla|11 years ago|reply
A lot of simulators and emulators in javascript emerging lately. Advances in javascript are making it more useful as a real programming language as it seems.
[+] rjaco31|11 years ago|reply
I would guess it's more advances in javascript engines' performances that in the language per se.
[+] rglover|11 years ago|reply
This is awesome!

I am decidedly not a math person, however, what would one need to know to interpret the different values being displayed? In other words, what would I need to know as an astronaut using this and how would that influence what I do in space vs. what happens on the ground at Houston?

[+] armistice|11 years ago|reply
All you need is to have is a manual for the codes. This thing is mainly a shorthand assembler computer connected to sensors outputting raw number data.
[+] pacomerh|11 years ago|reply
Cool simulator. I'm curious, I was under the impression that the JS after the name was meant for libraries or frameworks not just anything built with javascript, I guess I was wrong.
[+] martin1b|11 years ago|reply
Add some sound effects, including rocket sounds and shaking the screen during launch this would be incredible!!

Very nice!!