KSP controls and UI are already a thousand times more powerful than this, though, so you'd have to disable all of those. The game would be unplayable without a ground station helping you out with the tracking, guiance and so on. Which, incidentally, is how this computer is designed to be used.
A lot of simulators and emulators in javascript emerging lately. Advances in javascript are making it more useful as a real programming language as it seems.
I am decidedly not a math person, however, what would one need to know to interpret the different values being displayed? In other words, what would I need to know as an astronaut using this and how would that influence what I do in space vs. what happens on the ground at Houston?
All you need is to have is a manual for the codes. This thing is mainly a shorthand assembler computer connected to sensors outputting raw number data.
Cool simulator. I'm curious, I was under the impression that the JS after the name was meant for libraries or frameworks not just anything built with javascript, I guess I was wrong.
[+] [-] Animats|11 years ago|reply
[+] [-] armistice|11 years ago|reply
[+] [-] TeMPOraL|11 years ago|reply
http://forum.kerbalspaceprogram.com/threads/24594-0-25-%2820...
[+] [-] sehugg|11 years ago|reply
http://nassp.sourceforge.net/wiki/Main_Page
[+] [-] olla|11 years ago|reply
[+] [-] rjaco31|11 years ago|reply
[+] [-] rglover|11 years ago|reply
I am decidedly not a math person, however, what would one need to know to interpret the different values being displayed? In other words, what would I need to know as an astronaut using this and how would that influence what I do in space vs. what happens on the ground at Houston?
[+] [-] armistice|11 years ago|reply
[+] [-] pacomerh|11 years ago|reply
[+] [-] martin1b|11 years ago|reply
Very nice!!