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barium | 11 years ago

Speaking of "frameless" rendering, I noticed during Carmack's Oculus keynote (https://www.youtube.com/watch?v=gn8m5d74fk8#t=764), he talks about trying to persuade Samsung to integrate programmable interlacing into their displays in order to give dynamic per-frame control over which lines are being scanned.

This would give you the same "adaptive per-pixel updating" seen in your link, though primarily to tackle the problems with HMDs (low-persistence at high frame-rates).

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dgallagher|11 years ago

This AnandTech overview of nVidia's G-Sync is worth reading (meshes a bit with what Carmack mentioned about CRT/LCD refresh rates in that talk): http://www.anandtech.com/show/7582/nvidia-gsync-review

It's a proprietary nVidia technology that essentially does reverse V-Sync. Instead of having the video card render a frame and wait for the monitor to be ready to draw it like normal V-Sync, the monitor waits for the video card to hand it a finished frame before drawing, keeping the old frame on-screen as long as needed. The article goes into a little more detail; they take advantage of the VBLANK interval (legacy from the CRT days) to get the display to act like this.

agumonkey|11 years ago

Weird, I missed this part. Vaguely reminds me of E. Sutherland fully lazy streamed computer graphics generation since they had no framebuffer at the time.