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barium | 11 years ago
This would give you the same "adaptive per-pixel updating" seen in your link, though primarily to tackle the problems with HMDs (low-persistence at high frame-rates).
barium | 11 years ago
This would give you the same "adaptive per-pixel updating" seen in your link, though primarily to tackle the problems with HMDs (low-persistence at high frame-rates).
dgallagher|11 years ago
It's a proprietary nVidia technology that essentially does reverse V-Sync. Instead of having the video card render a frame and wait for the monitor to be ready to draw it like normal V-Sync, the monitor waits for the video card to hand it a finished frame before drawing, keeping the old frame on-screen as long as needed. The article goes into a little more detail; they take advantage of the VBLANK interval (legacy from the CRT days) to get the display to act like this.
unknown|11 years ago
[deleted]
agumonkey|11 years ago